Archive for the ‘product updates’ Category
TouchBound 2020 system update – part 4
Ankle and Thigh cuff update! Thigh->ankle can now force a kneel, just like belt->ankle can.
Changes
- Everything from TouchBound 2020 system update – part 1.
- Everything from TouchBound 2020 system update – part 2.
- Everything from TouchBound 2020 system update – part 3.
- Forced kneel with ankle cuff to thigh cuff.
- Accessories support for items that did not support it already.
Products updated
- AI Basic ankle cuffs.
- AI Basic thigh cuffs.
- Ayumi boots.
- Classic leather ankle cuffs.
- Classic leather belt.
- ER Chrome ankle cuffs.
- ER Chrome thigh cuffs.
- HeavyMetal ankle cuffs.
- Lined chrome ankle cuffs.
- Lined chrome thigh bands.
- Laminated ankle cuffs.
- Meat Market ankle cuffs.
- Vermilion ankle cuffs.
- Vermilion thigh cuffs.
Sorry everyone again for those big update chunks…
MixMaster Update!
I know, it has been a while, this update brings a few minor fixes and quality of life improvements:
- A fully scripted bartending handbook replacement with categories, navigation menu and recipe pinning that can be extended easily.
- A new recipe card format, cross compatible between the MixMaster itself and the handbook.
- Some leftover debug code in drink scripts has been removed.
- A test item (that really shouldn’t have been there) was removed.
The new Bartending Handbook was much needed given how bugged and impractical the notecard version was.
The new version sorts all drinks alphabetically, by taste and by type to allow you to pick the drink you want quickly. The drink menu page summarize all the informations that used to be in the notecard version, and you can also temporarily pin a recipe as a hovertext. The notecard format is also identical with the new machine card format, so updating the handbook and the machine with custom drinks is a breeze.
TouchBound 2020 system update – part 3
Cuff update! But this time there is a tiny new thing. I called it the “Ballerina” pose. As usual, one or two arms are possible. Dancing with this looks exceptionally silly.
Changes
- Everything from TouchBound 2020 system update – part 1.
- Everything from TouchBound 2020 system update – part 2.
- New “Ballerina” pose between wrist cuffs and the top ring of the Heavy Metal Headcage.
Products updated
TouchBound 2020 system update – part 2
There is going to be more part yes, but I’m going to wait for a couple weeks before I move on the next block.
Changes
- Everything from TouchBound 2020 system update – part 1.
- Dullahan Collar: Missing glow issue on the back chaining point.
- Tasanee & Vermilion Collar: Lock scaling issue.
- Fallen Princess: Shouldn’t be able to draw chains to bolt holes.
- Strict Braced Collar: Neck pose support for Utilizator’s M3 & M4 heads.
Products updated
- Heavy Metal Dullahan collar.
- Strict Braced collar.
- Tasanee collar.
- Vermilion collar.
- Classic pet collar.
- Meat Market collar.
- Fallen Princess collar.
- Basic Leather armbinder.
TouchBound 2020 system update – part 1
I tried to delay this one as much as possible, but here it is.
Changes
- (ER & Lined Chrome Collar) Slight optimization of the click helpers (tube->cylinder & alpha masking).
- Increased minimum radius to trigger suspensions: 1m -> 1.25m (1.5m was too big and looked unnatural)
- Relaxed all animation permissions to copy&mod (yay?).
- (Mostly the chastity belt) Fixed a potential menu error due to too long descriptions.
- Suspension chains don’t slack anymore.
- Faster, simpler, bullet proof, animation controller.
- Added a documentation link on the double-click info box.
- Added the straight & stooped poses to the front rings of the chastity belt (and the equivalent on collars).
Products updated
- Lined Chrome collar.
- ER Chrome collar.
- Classic leather posture collar.
- Heavy metal collar.
- Classic shock collar.
- Chrome chastity belt.
That’s all for today because I’m making more and more mistakes, which usually mean that I should stop.
Update for the Hired Help uniform!
Today I’m releasing an update to the Hired Help uniform that contains a bunch of long overdue fixes & improvements:
- FIXED: Preserve tint color on metal parts.
- FIXED: Prevents interaction conflict between the hidden lock and the bib.
- CHANGED: More memory (code cleanup).
- ADDED: Accessory support.
- ADDED: Documentation link on the information box.
- ADDED: RLV Alpha auto wearing.
- ADDED: (optional) Sewn pockets feature -> no inventory when locked.
- ADDED: (optional) Body slice hiding for Utilizator’s Avatar 2.0.
- ADDED: BoM Alpha mask for Utilizator’s Avatar 2.0.
Oh, and in addition, it is 30% Off ~
Enjoy!
KDC Paw Mittens V16 update!
I am so sorry for releasing another update this quickly but when I removed the chain slack on suspensions I didn’t do it right and as a result, it would create taut chains when it shouldn’t.
This isn’t a critical update, but I still recommend it.
KDC Paw Mittens V15 update!
This update contains a bunch general code changes that have been added over the past year, but it also contains a few fairly important changes:
- The mittens now auto play a bento “fist” pose (one for each hand).
- Added Alpha masks for Avatar 2.0 BoM (the existing alpha mask should work fine on LLUV compatible mesh bodies).
- Added an Avatar 2.0 auto-hide script for each mitten (you can modify/disable/delete them).
- Added an RLV folder auto-wear/unwear for each mitten (check the manual for details).
- Added tagplate/accessories support.
The infobox also links to the KDC Documentation Wiki which I recommend that you check for more details on the new functions.
Leather & Spade crop update!
I just pushed out an update for the KDC Lady Eleanor Leather Crop and KDC Lady Eleanor Spade Crop.
The update corrects a few issues and brings some much needed improvements:
- Code optimization.
- Improved particle trails.
- Hold animation auto-restart.
- Randomized pitch on all sound effects.
- Fix for a few issues when using both crops on th same avatar.
- Improved crop holder fix for a rare “stuck” bug.
- Slightly improved material aspect.
Important hotfix for the nose & nipple rings
Somehow I managed to push the last major update without stumbling on this one…
This update corrects and important bug that prevents removing time-release padlocks when their time has run out!
(This bug ONLY applies to time-release padlocks!)