Archive for the ‘products’ Category
Chastity belt: Quick patch!
There was an error with the “bound to the sides” animations, fixed.
The Chastity belt is out!
Yes, it’s finally out 🙂
It comes with a truckload of binding poses for the hands and the legs, has its own coloring HUD and it just looks plain awesome.
And it fits under system skirts! (Which is a big plus for me!).
In the following pictures, you can see what kind of chain tangles this little thing can create 🙂
Cuffs & piercings update
Bunch of little fixes for the piercings and i added the animations for the belt to the cuffs.
Squashing more bugs!
So hm, touchbound rely heavily on a binary field to make sure that animations do not conflict with each others. Now this is pretty much rock solid when it comes to code.
UNLESS… I’m writing my binary fields wrong, which I apparently have done for quite a while. I spent most of the day fixing, double checking, triple checking my binary fields.
The biggest offenders where the ankle cuffs, the wrist cuffs still need to get a fix, but I worked on this for so long today that I’m starting to get cross eyed. I also took the time to write down a document with all the animations and their respective bitfields so this problem should not happen (hopefully) anymore.
We have animations!
Some news on the chastity belt! I started working on the animations, I have a 3 “bound” animations for each wrist going to the side rings of the belt, I also made a variation of the one-legged stand that the cuffs initially had and I am also doing a crossed arms version for both the front and the back.
The hud is functional but needs a bit of polishing in the texture department. And you can see here a few examples of how the coloring looks like in metallic and pvc coated.
Back on the chastity belt
I’ve got all the “base” code working already, chaining, locking, RLV, hell I’m wearing the thing at the moment 😀
I even have the HUD with fancy color pickers almost ready, I still have to finish it and make all the animations I planned for the belt, but we are moving forward again!
KDC Nipple Rings update
This update was long overdue, the nipple rings had several annoying bugs and hadn’t been updated to the newest code base for a while, here is a complete change log of all the changes since the earlier version (and I most likely forgot a few).
Now that they are up to date, they should receive more regular updates when changes to the base system benefit them.
- Mirrored animations for cuffs ↔ piercings.
- Various memory optimizations done on timers and lists.
- Rings now glow fully on click.
- RLV Activator is now compiled in LSL mode to reduce its memory footprint.
- Descriptions from locks are capped to 30 characters max.
- Chains and animations now survive relogging.
- Updater use less memory and check for updates only once a day.
- Removed the point ID numbers in the double-click info panel.
- Created a special namespace for KDC/TB commands, less public LM chatter.
- Detection of unchainable point now work properly.
- RLV Unsit now only triggers when the avatar is out of range AND sitting.
KDC Ponyplay Bits update
And right before midnight, still on time 🙂
All the bits from the TouchBound ponyplay serie have been updated:
- General Touchbound system upgrade.
- Added an extra script to separate messages and menus in a dedicated “language” file (might end up with a translation system)
- Added the chain fix for the cuffs.
- Compiled the garbler in LSL to reduce its memory footprint.
KDC PonyPlay bridle update
And another general system update, for the bridle, like the others, strongly recommended.
Ankle cuffs update
This update concerns all the TouchBound ankle cuffs:
- Laminated ankle cuffs.
- Chrome lined ankle cuffs.
- ER chrome ankle cuffs.
Update content:
- Light primcount reduction.
- Cuff glow replaced by locking pin glow on the laminated series, no change on the sensing zones.
- General system updates (Memory optimization/chain fix/description text cap, etc…).
Enjoy 🙂