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Squashing more bugs!

So hm, touchbound rely heavily on a binary field to make sure that animations do not conflict with each others. Now this is pretty much rock solid when it comes to code.

UNLESS… I’m writing my binary fields wrong, which I apparently have done for quite a while. I spent most of the day fixing, double checking, triple checking my binary fields.

The biggest offenders where the ankle cuffs, the wrist cuffs still need to get a fix, but I worked on this for so long today that I’m starting to get cross eyed. I also took the time to write down a document with all the animations and their respective bitfields so this problem should not happen (hopefully) anymore.

We have animations!

Some news on the chastity belt! I started working on the animations, I have a 3 “bound” animations for each wrist going to the side rings of the belt, I also made a variation of the one-legged stand that the cuffs initially had and I am also doing a crossed arms version for both the front and the back.

The hud is functional but needs a bit of polishing in the texture department. And you can see here a few examples of how the coloring looks like in metallic and pvc coated.

Back on the chastity belt

I’ve got all the “base” code working already, chaining, locking, RLV, hell I’m wearing the thing at the moment 😀

I even have the HUD with fancy color pickers almost ready, I still have to finish it and make all the animations I planned for the belt, but we are moving forward again!

KDC Nipple Rings update

This update was long overdue, the nipple rings had several annoying bugs and hadn’t been updated to the newest code base for a while, here is a complete change log of all the changes since the earlier version (and I most likely forgot a few).

Now that they are up to date, they should receive more regular updates when changes to the base system benefit them.

  • Mirrored animations for cuffs ↔ piercings.
  • Various memory optimizations done on timers and lists.
  • Rings now glow fully on click.
  • RLV Activator is now compiled in LSL mode to reduce its memory footprint.
  • Descriptions from locks are capped to 30 characters max.
  • Chains and animations now survive relogging.
  • Updater use less memory and check for updates only once a day.
  • Removed the point ID numbers in the double-click info panel.
  • Created a special namespace for KDC/TB commands, less public LM chatter.
  • Detection of unchainable point now work properly.
  • RLV Unsit now only triggers when the avatar is out of range AND sitting.

KDC Ponyplay Bits update

And right before midnight, still on time 🙂

All the bits from the TouchBound ponyplay serie have been updated:

  • General Touchbound system upgrade.
  • Added an extra script to separate messages and menus in a dedicated “language” file (might end up with a translation system)
  • Added the chain fix for the cuffs.
  • Compiled the garbler in LSL to reduce its memory footprint.

KDC PonyPlay bridle update

And another general system update, for the bridle, like the others, strongly recommended.

Ankle cuffs update

This update concerns all the TouchBound ankle cuffs:

  • Laminated ankle cuffs.
  • Chrome lined ankle cuffs.
  • ER chrome ankle cuffs.

Update content:

  • Light primcount reduction.
  • Cuff glow replaced by locking pin glow on the laminated series, no change on the sensing zones.
  • General system updates (Memory optimization/chain fix/description text cap, etc…).

Enjoy 🙂

Wrist cuffs update.

This update concerns all the TouchBound wrist cuffs:

  • Laminated wrist cuffs.
  • Chrome lined cuffs.
  • ER chrome cuffs.

Update content:

  • Light primcount reduction.
  • Cuff glow replaced by locking pin glow on the laminated series, no change on the sensing zones.
  • Mirrored animations for cuffs ↔ ankle cuffs.
  • General system updates (Memory optimization/chain fix/description text cap, etc…)

Enjoy 🙂

KDC Chrome lined collar and KDC/ER collar update!

  • Animations have been mirrored with the cuffs , now clicking collar > cuff offers the same options as cuff > collar.
  • Various memory optimizations done on timers and lists.
  • The RLV activator is now compiled in LSL mode to cut its memory usage.
  • Adjusted the clicking prims to avoid click conflicts with other attachments.
  • Descriptions from locks are capped to 30 characters max. (for memory reasons)
  • Chains and animations now survive relogging. (finally!)

A full changelog is available on the documentation wiki.

Enjoy 🙂

Logo and disassembly

Some extra modeling work on the chastity belt, I finally settled on cutting it in two pieces, did the textures for it so it wouldn’t leave “shadows” where things should be (it will make it easier to adjust I hope). I also added a little embossed  KDC logo near the center… because why not 🙂

I think I’m done this time, modeling wise. And sorry for the colors, I was testing how it looked with some tinting 🙂

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

July 2025
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