Archive for the ‘products’ Category

New project: Leather cuffs

Now that we have a fancy leather posture collar, wouldn’t it be nice to have a matching set of soft leather cuffs? I’m going heavy on the padding for this design, not only because i like my cuffs comfy, but it also makes the process of adjusting to your avatar much simpler.

I’m reusing the same strap size, hardware and general proportions that I used on the bridle and on the posture collar, easier to match it all.

For those interested, here is the recorded session on twitch.tv

The stuffed ballgag is finally up to date

I just released a big patch for the stuffed ballgag, there isn’t many changes in term of useability, excepted that you can change the colors even if it’s locked now (That should help you Tia :p) and that it’s now running the latest code base, which means it will be updated with the rest, when I make general improvements to the system.

Quick patch

I just updated all the ankle cuffs and the elbow cuffs to the latest code revision.

KDC Classic leather posture collar, new release!

posturecollar

If you want to get it you now have 3 options:

Enjoy!

RLV Activator update

The RLV activator was pretty much the oldest pieces of software in the TouchBound system and hadn’t been changed since the first release.

tbHUDThe “2.0” replacement now sit on the HUD and is designed to blend into the viewer3 interface.
It does the same RLV detection functions as the original with a big bonus: It doesn’t need to self lock like the old one used to.
As an added bonus, clicking the “TouchBound” button open a menu that allow you to quickly access the documentation wiki, but also to select a “presentation pose”.
Presentation poses are high priority full avatar animations that allow you to momentarily stop your avatar from moving to ease the clicking of attachments. The animations are simple, unobstructive and stop as soon as you try to move. The Activator HUD also allow you to drop-in your own animations.

I have several bug fixes to release for most of the TouchBound products, so the next updates will progressively include the new Activator HUD.

Scripting done.

I just uploaded all the textures and finished the scripting for the new posture collar, including the coloring HUD code. Almost done!

Posture collar LPM complete

So that’s one thing done, I’ve also got some texturing going on and ambient occlusion, Here are the mandatory screenshots for today.

And as a bonus, early normal mapping preview.

First draft of the LPM

The collar LPM got completed pretty quickly, there is an area that I’m slightly worried about (on the edge where the inner and outer materials meet) that might need further work, but other than that, it looks about right.

I optimized the straps, removed non visible faces and things like that, same for the ring anchor point. And added the mandatory KDC logo 🙂

Update on the posture collar

The “detailed” model is complete… pretty much and so is most of the textures, I still need to do the slots in the straps. After that, like always, I have to build the “optimized” model for use in SL.

I couldn’t show it properly but the inside/padding and outside will have independent coloring, as usual, I’m still debating whether the lining should be the same color as the padding or not.

RLV Activator upgrade work

I’ve spent the past couple days working on an update for the RLV activator, it will add several improvements to the system:

First: The RLV activator will not need to self lock anymore, I made a couple changes to the system that make this need irrelevant.

Second: The RLV Activator will now with on the HUD, offer a quick link to the documentation wiki and will also allow the wearer to perform special animations that I designed to make clicking TouchBound attachments easier for them and others, I tried to make them fairly natural looking, but you will also be able to drop animations in it. The HUD design is supposed to mimic the SL UI.

Third: I made a version of the RLV activator that can be dropped inside OpenCollar products.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

October 2026
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