Archive for the ‘products’ Category
Dirt and grime
Piecing the normal map together took me the better part of the day because I had to restart a few times. The second and 3rd shots are with some quick material tests, not bad but we aren’t there yet.
A new year, and new projects.
This time I’m working on something a little different from what I usually do: a cage.
As you can see I’m making it up as i go, the first door looked awful, and so did the first version of the “food hatch” at the bottom of the door.
Pop in a few rivets and it’s already more like it (what about welding tho?).
The base could use some embellishment and I still need to slap a few chaining plates here and there for good measure.
Small vacuum system patch
I noticed a slight issue with the current IAPI vacuum system, the problem only concerns the floor dust surface and the vacuum chargers and should fix problems with the vacuum dust content “sticking” between usages. It should also display the right transparency level for the floor dust.
The KDC Tasanee Collar is out!
And it’s out, right in time for an emergency Xmas gift! A more elegant collar for those formal occasions, or simply to reward an especially well-behaved submissive.
If locked with one of the valentine padlocks it looks just adorable 😀
The rivets can be fully configured with the HUD and you can write your own preset patterns using the 4 different rivet types (or no rivets too).
As usual you can find it at the KDC Main Store on the SecondLife Marketplace and on PrimBay.
Night update
I released a fix/usability patch for all the TB compatible collars:
- FIXED: Animations improperly cleared on detach.
- ADDED: Added low neck freeze animation to the collars that where subject to animation related clipping.
- ADDED: Deleting the animation BACKGROUND_LOOP will disable the neck freeze without causing errors.
Marketplace entries update
I spent the entire Thursday editing all my marketplace listings, now absolutely everything should be set to direct delivery without unpacking, all the permissions should be corrected, all mentions of delivery boxes removed and whether the product is for classic avatars, compatible with mesh avatars or others should now be clearly specified.
It was a gigantic task and took more than 10 hours but… it is done!
Vacuum system update!
Yes, it’s out, finally.
For those who already have it, you have an “updater” object to wear to receive the latest version.
Please do check the manual, there has been quite a few changes!
Enjoy 🙂
Almost ready
So this is what i changed so far, you can see the round enclosures for the room managers which are now “vacuTrackers”. The circular ring changes based on what is going on, to give you an idea of what is happening:
- Fixed full color: Nothing is happening, the vacuTracker is in idle mode (the floor is completely dirty).
- Fast spin with two LEDs: There is a vacuum running somewhere, the vacuTracker is monitoring its movements.
- Slow spin with four LEDs: Nothing is happening, the floor is slowly getting dirty, at the pre-configured rate.
What else… The vacuTracker configuration is now notecard based and changing it will NOT cause the room configuration to reset, you have to use the “delete nodes” function in the touch menu.
Also you don’t need to set up room names anymore, vacuTrackers will pick a unique room ID when rezzed and will configure the room markers too. And it will resist shift-duplicating them so you don’t have to request your markers one by one.
The display panels are now called Monitoring panels and they only have one role now, which is to display the state of your chores in a flexible manner.
You can have up to 3 progress bars on them and merge as many chores as you want in a single progress bar (should you want to). You can also filter out chores that you don’t want to track (if you are reading a device that reports multiple ones).
Lastly, I made a “dust overlay” for those who want a little more than a progress bar for “visual feedback”. I like the texture, it tiles very well and when it’s at 1m repeat it looks a bit like sawdust… disgusting.
And the KDC Amaya boots are out!
I cannot recall ever seeing a pair of wedge ballet boots, so here is one to add to my knee-high boot family. For these I’ve gone with a front zip, which drops the draw weight dramatically (lacing represent most of the triangle count on all my boots), which is good for SL in general.
The wedge is also a lot thicker than my usual heel shape and goes in a nearly straight line instead of a curve.
It has walking sounds that can be toggled on/off, the volume can be adjusted and you can change the color of the body, sole, zipper pull and heel independently.
As usual, you can find these at the KDC Main Shop, but also on the SecondLife Marketplace, and lastly, on the PrimBay.