Archive for the ‘pet projects’ Category

Update on the chat restrictor

Snapshot_1808

I started making button faces, and most of the functions are actually working now as well as the animation scaling (kind of a must for a moddable object). There is something iffy going on with the syllable counter, so that’s another thing I have to fix.

Ideas for button faces are welcome.

Ground work

Quick post for today’s work. Because I’m gonna need a good chunk of memory to make the chat restrictor work, I’ve tried several approaches to “gut out” the sections of the TB code that i don’t actually need.

This made me realise that having the “collar” as the master code branch might not have been such a great idea after all… it would have been a lot better if the master branch was a bare bone TB system with the locking code only.

But what’s done is done I suppose.

I’m almost certain that I have enough memory to handle all the configuration file loading from the core script.

More texture work and a bit of code.

I’ve done more detailing on the cylinder part. I might settle on a metallic look instead of the “shiny grey” I had initially planned. Added a few rivets for accent and a couple of other things no one will notice and did some inworld testing.

I also did some tests for the animation sequences.

Some greeble.

Not a huge progress, i have a grade A headache so that will do until it gets better. Detailed the button “box” and added some pointless greeble on the hinges.

Chat restrictor, textures & rotating dials

I’ve completed an early draft of the normal maps. I had to redo a large chunk of the high poly because creased edges wouldn’t behave. I really like the look of the rotating lock dial but I’m not so sure about the “lock/unlock” symbols.

I also normal mapped a small “high security” keyhole in the top of the unit, it is just drawn on the rotating dial so the lock will rotate with the colored discs.

I think it’s a nice touch.

 

Low polygon version complete!

With some really tight UVs. Next step: Detailing the high polygon model and making suitable materials.

Folding control panel

It blooms like a spring flower! Awww 😀

Some chat restrictor thing.

Between the headaches and the depressive state I’m still trying to get out of this creative rut and the train isn’t going anywhere at the moment. I figured I would try something different.

A few months ago I was prototyping some code for a chat restriction device, but it was just that: a prototype.

This is an attempt at giving it a shape, like the ATM. It is kind of a weird “man machine” interface. It has a protective cover and some kind of internal piece that slides out.

The idea is that the controls would be on a pair of folding “petals” when the internal piece slides out.

Lets see where this leads me… I guess.

Undercarriage redux

Yesterday was good but not that good, so I worked some more on those motor thingies. I think it’s better.

Updates on the train stuff

I’ve spent a lot of time today working on the undercarriage. I’m also pushing the model to high-resolution I will rebuild a low-res over it at the end. I tried two different frame designs and the second one appears to do the trick.

One small issue: its way too wide for the ladder and brake tanks.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2025
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