Archive for the ‘pet projects’ Category

Am I getting carried away?

Maybe just a little bit… I never had the opportunity to use spikes on anything. I’m not sure about the ruffled version however, I don’t like how it is attached on the inside.

Attempt #2, much improved collar shape.

All right, so for the list of changes… the back leather pieces is a lot narrower, I’ve removed the rounded corner which looked dumb and moved the small strap edge almost edge to edge of the back piece. I also changed the angle where the two pieces meet because 90° was just too extreme and unnatural. Then there is the back ring stuff.

Pro tip, the Blender bolt generator plugin makes some nice rivet heads with a flattened top… aaand it’s pretty quick.

I got some good feedback on the pillowed aspect of the inside so I’m keeping it for now.

More random code.

Today I scripted a very small proof of concept of an adaptive “gag”. The idea is that instead of using a fixed blacklist of words you cannot use, this one works the other way and you can only use words that are whitelisted.

Then things got slightly out of control and I made a very basic “learning” system, where the object listens on local chat and if a word is repeated enough times, it is automatically added to the known word list.

That’s pretty much like learning to talk I suppose, excepted that your vocabulary is entirely contained in a single 64k script, which makes it extremely limited, this is waaaay below “bimbo” level.

I’m running a few tests, trying to tweak the learning mechanism to avoid clogging it with garbage… Having it start from zero does suck quite a bit, it makes it impossible to be understood.

LPM Complete!

Well, almost, I still need to put my logo somewhere…

I did another quick attempt with this glossy “patent leather” matcap idea, it didn’t work at all, so back to the drawing board with this aspect.

Texturing nearly completed

wip16I’m getting better at this, it’s taking less and less time. However there is something new. I’m experimenting with a normal based method to make metal and other highly reflective surfaces, and so far I like what I’m seeing. The real test will begin once I bake it to a static texture, I’m curious to see what will be left of it then.

I did some preliminary tests for an eventual patent leather version, but don’t hold your breath just yet. Without a model to bake to, it is pointless to do more material testing so I’ll resume on that part once I’m done with the low polygon model.

A new pair of boots on the way!

This is another knee-high ballet boot themed one. This time with a sleek wedge design and a zip front. I wasn’t sure about getting rid of the lacing initially, but I have to admit that it’s growing on me.

Morse code

Don’t you just love spending your entire weekend supporting a radio communication system that doesn’t exist anymore? I do.

Summary of the radio functions so far:

  • Power on/off.
  • Chat speaker on/off.
  • Morse audio transducer on/off.
  • 4 selectable memory slots.
  • Selectable frequency (duh).
  • Message encoding can be shifted two bytes for fancy radio scrambling (not real encryption, but still cool).
  • LEDs.
  • LCD display.
  • Sounds!

A few changes and the materials are complete!

I’ve ended up instantiating the knobs and added two indicator LEDs for them. I’m still getting used to setting the shinyness amount using the alpha channel of the specularity map, so it tend to be a little hit and miss, I also added labels on all the buttons. The entire body (minus the screen letters and LEDs) is now a single material.

wip16

A relatively fast pace

And this isn’t a bad thing really, considering I will be away tomorrow and back at some point during friday.

From left to right: The high polygon model, the low polygon model (which might not be low enough) and finally, a quick attempt at some heavy weathering of the case (it might be a little too much)

I am not entirely sure of what I’d like to go for from here, it probably shouldn’t look too grungy right?

And now, something completely different.

Because I like my “small” little projects that don’t take an entire month to create. Today, I present you… this.

wip5

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2025
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