Archive for the ‘pet projects’ Category

Bondage belt

So yeah that’s my new project, and it has been long overdue. A bondage belt that matches my classic leather cuffs.

It’s a bit on the thick side, but that actually matches the bulkiness of the original cuffs and will hopefully make for some pretty generous fitting. After some deliberation I decided to put the locking strap on the back.

I think I’m done?

That’s what I’ve been telling myself several times today, and every time, I was wrong.

But not this time… I think?

Last sprint to the finish line!

Everything is (almost) ready for release.

I still gotta make the HUD but here we are!

Busy busy days

I have done a LOT in the past couple days, I just don’t really have anything interesting to show for it.

  • Re-rigged the suit to get rid of all the problematic issues.
  • Rendered all the leather texture maps.
  • Altered the torso for flat, small, and large chests.
  • Split the models in two to get more faces (To have slices on the arms for gloves).
  • Started re-rigging and re-shaping the neck for Linden avatar compatibility.

The flat chest is a bit iffy… like, really…

I’ll probably have to hand tweak the textures for each color because that’s really just the color map causing problems.

First inworld test!

I just finished a bunch of test textures so I uploaded a quick and (very) dirty rigging test to get a feel of the final look.

Not bad at all I’ll say.

Some Leatherwork

I’ve been working on the leather version today, this way I get to see the errors a little better.

I’m still trying to complete a set of textures to have the complete look before I begin rigging.

Let the baking begin!

Granted, those are 4K normal maps.

But I think it looks quite convincing!

Pull tab, logo, lacing

All done there. Unless I am mistaken, the low polygon model is complete, with the exception of the rigging.

Next step as usual: Make a few bake attempts and solve any eventual issue that comes out of it. So close.

Corset outfit unwrapping… nearly done?

I ended up splitting everything into 4 separate texture maps (one not represented), this puts the whole outfit quite a bit over 1024×1024 (about 1.5x) but i think it is worth it.

I’ve also done my face counting for the different bits and pieces and it was a little short (8 faces max per mesh) so I’ve cut the entire thing in half at the top edge of the corset, this should give me a few extra faces to make two slices on each arm (gloves!).

There are only a few things that still need modeling/unwrapping:

  • Zipper pull (2).
  • Bow for the corset laces. (I still haven’t modeled this one).
  • Logo (probably on the zipper pull tabs)

Hopefully I can get it done by the end of Tuesday.

Corset outfit, Lacing & UV start

I normally try to take things a bit easy over the weekend but there wasn’t anything to do sooo… there goes the night.

I initially thought about making low polygon lacing but frankly… I think I’ll just normal map the lacing and only have the knot/bow meshed. And it will look just fine.

With nothing left to do on the lowpoly modeling side of things I started unwrapping this monster…

I still have a LOT of cleanup to do (picture was when I started).

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

March 2025
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