Archive for the ‘3D Stuffs’ Category

Ballet boot LPM: Good progress.

More steady progress tonight, I restarted about 3 times on the low poly model, it’s VERY similar to the Amelia one, but I think I’m gonna try to optimize it a bit more, there are areas that bother me on it. such as the back of the foot. I meant it’s okay but it could be a bit less without losing much in term of smoothness.

Uvs, Stitches, fabric, …

I tried to give a little bit of shape to the soles, vaguely reminiscent of ballet slippers, and a slight asymmetry to get a left and right shoe. I’ve also done the paneling for the spine of the boot, and added stitching and color masking.

Ballet boot progress

Again, I’m taking a few shortcuts here, I worked some more on the foot shape with Shigeko and this appears to be satisfactory.

A new project underway!

I thought that I would post a public thank you to everyone supporting KDC, and here is a picture of my new project 🙂

wip1

Looks familiar? It’s ment to be and nowhere nearly finished 😀

Inworld test successful!

For some reason i had to juggle between two clients to get the mask to upload the way i wanted it. Also my lighting is strange, but that might just the the place I’m at.

Almost there really, now it’s time to start scripting.

First texture draft on the muzzle gag

Figured it was about time to post another peek at the texture work. This is pretty much the final aspect, now all I need to do is the tedious process of rendering all the colors and assembling them.

Main UVs done!

The UVs for the harness and its main plug are done, I’ve done some compromising with the inner surfaces getting less texture area than the outer faces, I think I’m getting the hang of it with this kind of optimization… slowly. The “classic” mistakes were made which means I had to redo some areas more than once, and ended up splitting the longest strap in two (which I did for the blindfold, but forgot about!)

I will take care of the accessories once I’ve worked out future texture issues.

LPM In the work

I still have to finish the LPM forehead strap (lots of tweaking but I did this like a newbie -_- )

Textures done, time for the LPM

A bit late on my updates, i know, but here is the high polygon model, with textures, so far 🙂

wip29

More strap work, alternate solution.

I settled on a different strap layout in the end, the double chin strap was nice, but it was too bulky and clipped the ear with no real way around it. So I added a chin strap and removed one of the neck straps. Here is a before/after picture.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2026
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