Archive for the ‘3D Stuffs’ Category

Extremely late tuesday update.

I got a crude Unwrapping done, just enough to get the different texture components mapped. I’ve made the usual stitch lines, the strap hole reinforcements are in place too.

Now I need to figure out…Why is the leather bump map bleeding over the metal?

It happened before, and I always forget why and how to fix it.

I’ve riveted everything (again) and re-placed all the hardware, without deformations this time. I wish I could have the “triangular rivet pattern” more often but it if I do I’m going to cover this belt entirely with rivets.

I’ve also re worked the shape a little. I might tweak it more, but I believe it is now time to get it all unwrapped properly so that I can put in the grain, stitches and grommets.

I also need to add some bend/crease stuff in the back padding to make it match the cuffs.

And again.

So yeah why stop there, lets just double it again.

It’s a bit (okay it’s very) bulky with those 4 buckling points but it looks the part with the cuffs in my opinion.

Doubling up.

I’m a bit sick and trying to catch some specific people to get their feedback, but I’ve come up with a possible improvement:

The first one, with the strap ends facing each others seem more structurally sound and most of the people I queried about it agree. From a technical standpoint, if I can get back in symmetry mode, it makes everything a lot simpler.

Bondage belt

So yeah that’s my new project, and it has been long overdue. A bondage belt that matches my classic leather cuffs.

It’s a bit on the thick side, but that actually matches the bulkiness of the original cuffs and will hopefully make for some pretty generous fitting. After some deliberation I decided to put the locking strap on the back.

I think I’m done?

That’s what I’ve been telling myself several times today, and every time, I was wrong.

But not this time… I think?

Last sprint to the finish line!

Everything is (almost) ready for release.

I still gotta make the HUD but here we are!

Busy busy days

I have done a LOT in the past couple days, I just don’t really have anything interesting to show for it.

  • Re-rigged the suit to get rid of all the problematic issues.
  • Rendered all the leather texture maps.
  • Altered the torso for flat, small, and large chests.
  • Split the models in two to get more faces (To have slices on the arms for gloves).
  • Started re-rigging and re-shaping the neck for Linden avatar compatibility.

The flat chest is a bit iffy… like, really…

I’ll probably have to hand tweak the textures for each color because that’s really just the color map causing problems.

First inworld test!

I just finished a bunch of test textures so I uploaded a quick and (very) dirty rigging test to get a feel of the final look.

Not bad at all I’ll say.

Some Leatherwork

I’ve been working on the leather version today, this way I get to see the errors a little better.

I’m still trying to complete a set of textures to have the complete look before I begin rigging.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2025
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