Archive for the ‘3D Stuffs’ Category
Is this my tribute to the work of @fleda_ito ?
I need a little break from working on the shoin school uniform so I picked something simple like… (NSFW) A very specific leather cuff design.
Yeah, the highpoly model is basically done already. It went so fast! It might be related to the unhealthy amount of leather cuffs I’ve modeled over the past years 😛
Shoin School Uniform, first inworld test.
Yes it looks a bit weird but that’s because it’s not actually rigged to the avatar, I’m just pretending.
It’s also horribly blurry because I haven’t packed the texture UVs yet. I wanted to run some kind of test to see how well the normal mapped model would do in its current state.
Oh yeah, I still haven’t finished the belt either.
More remeshing.
Back is sort of okay, the right side has too many triangles (non quad). Collar is tweaked to fit the right side of the collar mesh.
I’ve also built a semi decent elbow for the sleeve. The top part if the sleeve is still shit.
Complete sides and a horribad sleeve
More optimization required… more.
Also yeah this sleeve attempt is garbage too.
Better results than yesterday.
Still remeshing, I’ve done a lot more progress than yesterday. I ended up deleting the sleeve piece I had started but did some good stuff on the skirt part.
It still feels too dense but that’s a lot more acceptable.
More remeshing horror…
I don’t know why I’m posting this, there is so much wrong going on…
At least the collar is (almost) done, that’s one of the annoying bits due to the overhangs/underside.
Dead realm urban area rework.
I’ve timidly posted a few pictures of the school I was working on before, it is part of a much bigger rework that will replace the dead realm “urban” area.
It is getting to a point where I think it might be ready to replace the old area.
Remeshing agony
I’d love to find a tool to ease up the process of remeshing retopologizing , but the reality is that I haven’t seen anything that did something I’d consider to be good enough to replace “Ye olde manual way”.
It is usually my most disliked step on any given model but especially for dresses.
Crest, belt, pockets, fabric, leather…
Not a ton accomplished today but I think the high polygon model is complete. I might look for other possibilities for the fabric grain (even if I suspect none of that will show in the final texture).
- Made a clean vectorized copy of the crest (not sure if I will make that a separate texture or not).
- Added belt loops.
- Slimmed down the belt.
- Fixed the leather shine.
- Added a little trim line on the pockets.
There are some weird color space issues between my different projects but I think it’s fixed now.
All cleaned up
I’ve done a bunch of cleaning up after importing everything into blender (some odd little holes left and right… curious) and smoothed all the edges so it’s all nice and fabric-like.
I even got some time to start building a proper belt! But it might be a bit too thick right now.