Archive for the ‘3D Stuffs’ Category

First lowpoly draft…

…and I don’t like it. It looks clumsy, the flow is bad, it’s too dense. But I guess it will do for now.

Ankle boot texturing almost finished!

A brief gallery of the progress over the last two days. On the last picture I also adjusted the velcro straps to have longer ends.

Progress on the ankle boots

I did some rebuilding in order to insert the side panels and the reenforcement strips around the grommets, I also added those and a lacing mockup.

The velcro straps are also 50% wider (I still have to redo those proper, these are also just mockups) and I added a small trim under the ankle padding.

New ankle boots started

That was a long break, I know, but I needed some rest.

And now for something completely different 🙂

This is a first draft of the design, I like what I’m seeing but I suspect that It isn’t going to stay as is.

Shrine completed!

Warning: Cats might have taken over.

Shrine

A little thing I”ve been making for the region. Not quite finished yet.

I think I’m done at this point.

I don’t think I can get the skirt weighting to blend better… I essentially have to choose between uncovering the legs even more in extreme poses or making the skirt center blend better, and I can’t have both. I’ll probably fiddle with it some more however.

Regardless, I got all the chest sizes ready and I tweaked the material a little more to get a cleaner shading. I also got the shirt sleeves rigged… it’s not 100% perfect but at least nothing is clipping out anymore. I also got the fitmesh settings for the butt.

I won’t do the belly fitmesh, sorry, it’s going into the belt territory and I don’t want this area to deform horribly.

So what is left… get some advice from friends, upload all the final meshs and setup lods. And write a couple of auto hide scripts for the body.

More weightpainting.

I can’t believe I spent yet another day on weighting the skirt part…

I ended up trashing the left/right leg blend I had so I could add an upper/lower leg blend on the dress hem to have it fold over the knees when sitting and kneeling. Because keeping the hem together was such a pain I ended up doing it mostly by the numbers. I think it’s “acceptable”.

I cleaned up some stray weighting and corrected weights on the vertical strip edges (again).

I also did a really quick test rig of the short sleeve variation. Acceptable too?

Almost done with the main rig?

I hope so, I wasn’t planning on working today because my back hurts so much I suspect I caught some weird illness over the weekend.

But it’s 5AM and I’ve done some good progress.

The skirt is an absolute mess to rig and I don’t think I can just “stop” it from clipping…

It’s a dress, it’s gonna happen, and I am NOT making a dress with bento bones, no thank you.

Shoin uniform upper body skinned!

Or rigged, since it’s SecondLife and we have to misuse technical terms 😛

It has almost been 3 days now, I get the feeling that this could possibly be my best rigging attempt. I trashed the lower body stuff again since I’m focusing on two bones at a time. I think I’ve done a competent job at the neck and shoulders at this point. It’s not perfect yet (can it ever be?) and I can probably improve it.

I’m thinking I might tackle the skirt at this point. I will probably “hard skin” the belt because I don’t like the idea of it deforming too much.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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