Archive for April 8th, 2025

Learning new tricks

Learning new tricks - Side by side view of UVmap editing through non-destructive modifiers on character's body.
After several around of experimentation, I feel that I am learning new tricks to add to my Blender skills. It appears that you can use the “UV Warp” modifier to manipulate texture UVs after a mirror modifier, without having to apply the mirror modifier (I prefer working in symmetry whenever possible).

In this quick example, the body of my character has a full central symmetry, including all the texture UVs, but I was able to select the UVs of the right arm and offset them to make the tattoos vanish, without touching the left arm of the pelvis. And likewise, the doodle on the belly rather than mirroring at the center is “unfolded” into a left & right half.

I know; This is really easy to do “by hand” if you apply the model’s mirror modifier, but the entire point of the exercise was to avoid doing so, and to see what kind of Texture UV operations are possible using non-destructive modifiers.

… Success?

Morgiana shackles progress

I spent some time on a bit of “feature creep”…

That’s just a concept I’ve always liked: forcing the wearer to walk on tip toes by having a section of chain wrapped under their feet. I played with a few ideas, but given that this can’t be weight painted (rigged) without getting some terrible deformations, the best I can probably do is to include it as a variant to the ankle cuffs, extra anchor bows on the cuff surface, and a few sections of chain (1,2,3 links maybe?) as well as an animation to freeze the foot position.

I will most likely make one for my Ai High-feet, but it should be easy to adapt to just about any “tiptoe” feet on the market, with a little bit of in-world editing.

Product updates

I’m pushing yet another update to the Meat Market Collar & Cuff set!

  • A bug slipped in during the last round of updates, causing locks and chains on the mobile shackle to remain once the shackle has been removed.
  • The collar had some clicking issues, the usual “object changes sometimes not sticking” once I put them back into my inventory, hopefully it will stick this time.
Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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