Archive for September, 2023
New release! The KDC Nose Hook!
It turns out that I couldn’t sleep last night and ended up adding an extra feature to the nose hook right before release hehe.
So where do I start… It follows the same “style” as the KDC Raider Harness Gag, it in fact comes with instructions, meshs and script add-on to add a mini nose hook to it. But it is really designed as a standalone piece.
The standalone is lockable, support tag plates, is made of a bunch of separate unrigged pieces to make it as convenient as possible to adjust to a given head (do not that I did not say “easy”…). It has its one styling HUD, and a little animation system to decide how much you want your nose “upturned” by the hook. (how much you can get away with is going to depend on the mesh head you are using)
It comes with 3 hook variations, just because I couldn’t decide which one to settle on.
So what did I add in last minute? Well there is a clickable element on top of the head that you can click and “drag” forward to pitch the wearer’s head down or back to pitch it up. I also recorded suitable sounds for it :3
As usual, you can find it at the KDC Main Store (with the usual 10% reduction) or from the SecondLife Marketplace.
Enjoy~
Nose hook in-world tests!
Here is some in-world tests for the nose hook project!
Two days making LOD meshes, fixing stupid mistakes and re-doing more LODs. This is going to be just as difficult to adjust as the raider harness gag I fear, and I couldn’t find a haircut that allowed to see the locking buckle, so I’m probably going to make the clickable section extra large…
~2100 Display weight for the entire assembly. As I had planned, the square rings can easily be stretched or squashed to add/remove a little bit of slack here and there and get it to look nice and tight.
I’ve also quickly made a handful of upturned nose poses from 5 to 20 degrees in +5 increments.
I will be out of town tomorrow, so it is unlikely that I will be able to work on this.
About halfway done with LODs.
I dislike LOD making so much, sometimes. I don’t usually have to do “all” of them on objects that have no cavities, but on fiddly little things like that, it is preferable if I do “most” of them by hand.
There is still like… 3-4 hooks to do (nose & rear/neck), (these are pretty quick tho) and 2-3 strap sections.
It looks good, I can’t really complain, but that’s so many individual parts to prepare for upload.
I’ve also finalized
Nose hook strap textures almost done
I have spent an incredibly long amount of time getting just those nose hook strap textures assembled, I ended up having to redo them a bunch of time, mainly because I wasn’t paying attention to what I was doing. That and some RL appointments, are my excuses for the lack of updates last week.
I really, really need to make myself a set of reusable textures for strap work, but once again… that’s not going to be for this project. Maybe the next one, if there is long enough piece of strap on it?
I still have to make LOD models for those and put together all the colors.
Nearly done, I swear!