Padded cell refining & low poly work
Small update, I’ve refined the padding shape a little, tightened the gaps between the cushions, and fixed alignment issues left and right.
The last picture is the updated high-poly, and I also used blender’s new denoiser for the render so it takes less time (not that it is of any use for the model itself, but hey fancier picture), I need to use this more/remember that it exists.
I also modeled a big chunk of the low-polygon mesh. I haven’t tried rendering my normal maps yet or done any preliminary unwrapping either. This is a bit dense geometry-wise for a piece of structural mesh but it should be very easy to optimize on the lower LODs.
I’m still debating on re-adding the lower hatch on the door. Simply because it means I don’t have to create a texture variant for the door itself and only have to pad the inside 😛
(Well, the hatches also add a lot of visual appeal to the door’s otherwise flat surface)
NICE, looks good like that
Laughs madly…