Archive for January 13th, 2022

Padded cell refining & low poly work

Small update, I’ve refined the padding shape a little, tightened the gaps between the cushions, and fixed alignment issues left and right.

The last picture is the updated high-poly, and I also used blender’s new denoiser for the render so it takes less time (not that it is of any use for the model itself, but hey fancier picture), I need to use this more/remember that it exists.

I also modeled a big chunk of the low-polygon mesh. I haven’t tried rendering my normal maps yet or done any preliminary unwrapping either. This is a bit dense geometry-wise for a piece of structural mesh but it should be very easy to optimize on the lower LODs.

I’m still debating on re-adding the lower hatch on the door. Simply because it means I don’t have to create a texture variant for the door itself and only have to pad the inside 😛

(Well, the hatches also add a lot of visual appeal to the door’s otherwise flat surface)

 

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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