Onto creasing & detailing since I finally have an excuse to test Blender’s sculpting tools. I am fairly impressed by the result so far. The “undo” brush and the smear displacement brush are especially useful.
(I really need to store my tablet together with the last mini-USB cable I have left…)
I was sick yesterday so today’s update is a bit light, mainly the creasing but I’ve also normal mapped the “crotch strap” variant and the remaining bows.
I tried to add a fabric weave but it did not look very good so I ended up removing it. I can always set my renders to “fast” if I want some grain 😛