Late night update.

Late night update.

Brief late night update!

  • I added an (optiona) automatic prisoner number generator, it is unique and fixed for all avatars, (I’ll share the code if others want to use it).
  • All major interactions have a small built in delay (1 second or less), specifically those that produce messages or sounds.
  • Touch areas check not only for range, but also evaluate whether you can realistically reach the object you are clicking from your location (example: from inside the cell, door closed, you can only pull the door handle if the hatch is open)
  • RLV restrictions via relay is in, I still need to do some testing to implement (optional) vision spheres.
  • Experience Force-teleport is in.
  • RLV Force-Teleport is in.
  • Some of the sounds are in and are inventory-based to help with modding, it is also fault tolerant (missing sounds won’t play at all).
  • All standard TouchBound locks and Heavy-Duty locks are implemented.
  • Mod-friendly animation system, resizing & moving parts ‘should’ be handled gracefully (no hard-coded positions & scales on anything).
  • Very satisfying light switch & neon light?

2 Responses to “Late night update.”

  • Yardley Footman:

    I would love to see some kind of prison-based cuff control system. I’m so tired of MSP cuffs. I’d like to have ONE set of cuffs that I can make fit, and then “register” them with the prison when I’m taken in (click the box while wearing the cuffs). Likewise the guards have a touchbound hud registered on the same box. Click on a different box when you’re released, or have the guards unregister your cuffs.

  • Always tricky to come up with a solution that has appeal users to be worth having, without just introducing “yet another competitor” 🙂

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Kyrah Abattoir
Creator of BDSM/Fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.
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