High-poly uniform and door stuff
Got the uniform completed and all imported in Blender (fits like a glove, so far). I ended up ditching all the stitches, it was cool but a bit buggy.. and in general a poly hog so I’m gonna have to re-introduce those using a simple bump map.
Cell wise, there has been SOME progress, I finally settled on a window with a vertical shutter and I’ve tried to get some material stuff going on with it.
Hoping to get the new bevel shader to do some magic here, but I’m not sure which color (or colors) to assort it with the rest.