Boring UV update

Not much going on in today’s update, I tend to be a bit obsessive when straightening and packing UVs. It took me a little while to come up with a layout I’m happy with:

  • “Grey” metal parts and brass parts: 256×1024
  • “Blue” metal parts: 128*1024 (I’m not sure how i’m gonna cram everything in there but I’ll try)
  • “Misc” parts: back ring, pin, shackle, the size doesn’t really matter as long as it’s as small as possible.

“Grey” and “Blue”, will effectively be duplicated since they only represent “half” of the collar (that is why I’m being so aggressive with them). I’ve also lowered the resolution on the inside face of the collar, while it’s going to be visible (unless the wearer scales it down to choker size I guess), it’s not gonna be as visible as the rest.

In the end it should still be way below 1024×1024 in terms of texture area.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.
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