Lowpoly mixmaster progress!

  • Picture 1: Early normal map test from the front.
  • Picture 2: Same for the back.
  • Picture 3: I added a handful more details and you can see the polygons.

No there is no N-gons in this picture, but I’ve used a lot of internal overlaps to cut down on polygon count, especially on the curvy “cup plate” (which I really should just normal map but whatever).

I’ll have to test if those overlaps don’t cause any issues, but at this time, I don’t see any reason why they should.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.
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