Archive for August 31st, 2018
Sculpted prim timelock.
Good old sculpted prims, I’m really rusty when it comes to making these things >_<
It looks all right I guess. I really wish I could use regular meshs for those accessories but there is still no way to load them by UUID, so you have to make due.
I still gotta make the mesh “object” version because it needs a functional display, at least this one will be optimized.