Not sure how to call this any other way.
Anyway it looks excruciatingly boring, but the idea is that I’m using multiple textures for the different areas that allow customization (base, sole, heel, side panels, strap, strap trim, metals), and each area has its own texture map optimized to reduce waste on power of two maps:
- 1024×512 for the base and half of the metal.
- 1024*256 for the side panels.
- 1024*128 for the straps.
- 1024*128 for the other half of the metal.
- 256*128 for the heel.
- 128*64 for the sole.
It’s all on the same map (yet constrained to power of 2 sections) because it’s just easier for me to do my unwrapping that way.
The only reason the metal is separated into two maps is because I had a bunch of free space on the base map, yet not enough of it to fit all the metal parts at a decent resolution (Also because half way through I realized that I forgot to account for the KDC logo and zipper pull & tab :P).