I caught the C++ fever again.
I finally managed to write my own little voxel system on Torque3D. The code is extremely crude and pretty much unusable for anything but this specific example. This does give me a better understanding of how to write into a vertex buffer to create a 3D model “on the fly” based on dynamic parameters.
 April 25th, 2014 |
April 25th, 2014 |  Author:
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Posted in  Creator of BDSM and fetish content in Second Life since 2004.
Creator of BDSM and fetish content in Second Life since 2004.



