Code update

Things have been going well for the most part, drawing chains is now handled from the root prim along with a primitive implementation of LockMeister V1.

I removed the “inversion” code which allowed two objects to “invert” the order they have been clicked, it felt like a good idea but it was way too confusing to use when the chain direction would reverse for apparently no reason.

I also ran out of memory. Which is bad…

Because of this, I’ve spent a part of the afternoon re implementing a lot of the code I had removed initially, (tell me about wasting time…). It wasn’t an entire loss tho, now all the “visual” aspects are handled by a child script now, so I have about 16k to play with.

That’s not much considering I still have to re implement the limb database and the animation code.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

April 2012
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