Archive for March, 2009

Banner exchange program

I just finished writing my very own tiny banner management system, i would like to offer cross linking with creators designers and shops of the SL and RL scene that i apreciate, so if you want me to put your banner on the kdc blog send me a nice message and if i like your stuffs we can exchange banners 🙂

Note: i do not take flashy animated gifs or flash banners, and your banner must be about 480*60 pixels to fit in my layout.

Needle ballet boots overhaul!

Following a discussion with a very nice person, i decided to update the needle ballet boots and work around their main problem, the conflict with animation overriders and dance machines.

Well it turned easier than i expected, even if at some point i thought it would never work. I aso fixed a few texture problems on the metallic details and added a light shine for good measure.

needle-ballet-bootst

I think it’s safe to say there are no heels as extreme as those  in SL (for now)

To mark the occasion it’s back on the first page of my vendors, get the new parcel style package, and is available on XStreetSL

the house is growing

it’s aliiive…

snapshot_0015

LAN parties are fun…

…But they remind you that some computers simply weight too much.

server

Had a blast in a small private lan party this weekend at a friend’s home, this also explain why i wasn’t online at all. But it’s the last time i carry this beast of a case there. I think next time, either i take a laptop, or i will try to find a lightweight case…

GLOOM: Knees deep in the code

This update just to say i’m fine, my time is shared for now between my RL issue at hand:

  • Finding a new apartment (my roomate is moving and this place is too fucken expensive for me alone)
  • Making progress on the KDC hud.

I finally found a pretty solid and fast LSL devellopment IDE for LSL in the name of Eclipse IDE with the LSL PLUS package it’s pretty nifty so far, and it include a code simulator for all the base debugging you might want to do, plus it kind of “precompile” your code, as in strip comments and tighten the syntax so you can paste it in the SL editor and nobody will understand what the hell you wrote (i’m joking on this part).

Just did a little screen, while staying as obscure as possible 😀

code-eclipse

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

March 2009
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