Archive for the ‘product updates’ Category
Endless rounds of update
The following items have just been updated:
- The stuffed Ballgag.
- The bit serie (all of them).
- The PonyPlay bridle.
- The classic leather blindfold.
- Matte and latex versions of the wasp gas mask
Nothing really, new beside the RLV changes that I mentioned previously.
Strict leather braced posture collar, new animations.
I just pushed an update to the strict leather braced posture collar, you guys are getting two extra sets of animations to utilize the side rings of the collar. In addition, the two back straps can now be locked independently from each others.
More collar updates
I pushed yesterday’s update on the other collars (all the TB collars minus the braced collar) and added the following:
- The classic leather shock collar ‘s anti bark feature will not zap you for using emotes anymore.
- When a TB item is locked, it will not be editable or adjustable anymore.
- The double-click menu now shows the right RLV status.
- The animation re-applier is no longer tied to the action of sitting and will check for missing animations every 10 seconds.
New update lined chrome collar & shock collar
I just release an update for those two products, they are now using the notecard database, I also made the back lock point a valid leash source and wrist binding source (you can now run chains from the back of the collar to the wrists instead of only from the wrists.
I also tweaked the leashing system behavior, it will automatically disable far touch if you have RLV active.
Lastly, I’ve split the shock collar zapping animation in two, the head twitch will keep the same animation priority, while the hands are now at a much lower priority to reduce AO breakage, especially for non human avatars.
If no major issues are reported I will continue deploying this patch.
A fine day for code
I started a small code restructuring project on the TouchBound system. The main reason there hasn’t been new animations lately is that 90% of the animations involve the wrists. With 19 animations per wrist, the scripts where basically full, due to how lists work in SecondLife, they quickly add up memory wise. I found a solution which involve a little bit of Notecard based voodoo.
My experience is that it’s pretty much as fast as the previous system of splitting and filtering lists, but the memory footprint and processing time is a lot smaller.
This should raise the amount of animations an item can support to a very comfortable ridiculous level. But more testing is required to ensure that I haven’t broken anything.
The Ai leather cuffs get a visual upgrade.
The Ai leather cuff set just received a very nice visual upgrade, new high-definition textures and 3 additional leather colors, existing owners will receive the update as usual through the automatic update. As for the others, what are you waiting for?
Third time’s a charm?
Alright, apparently the last update to the paw mittens that I released introduced a script run time error…
So instead of trying to fix it, I moved forward and decided to finish the porting of the paw mittens to the new TouchBound code base, which doesn’t have those issues. Frankly I should have done that a while ago but I always managed to postpone it to “later”.
The mitten blocking code should be a lot more robust now, and with an up to date wrist animation set.
Sorry again, all buyers should receive version 6 the next time they wear any of the previous versions, whether the main script crashed or not. If not, you know where to find me 🙂
Paw mittens bugfix … again!
It has been brought to my attention that I somehow failed to address the problem that the paw mittens had. I guess I was tired or something because I left a rather large issue. This time, it really IS fixed.
Paw mittens bugfix
Turns out that I shipped the wrong version of the paw mittens when I moved them to the new updater and that instead of the working version, I published an unfinished pre-release. As a result they weren’t quite functional. Thank to Wynterwyn for the report.
And another round…
More products converted to the new updater!
- KDC Vacuum system
- KDC Laminated wrist cuffs
- KDC Isolation headset
- KDC Rubber bit
- KDC Western metal bar bit
- KDC Split metal bit
- KDC Liverpool split metal bit
Since the update process for the Vacuum system is manual I really encourage those who got it to run the updater so that they can receive the new one. Your rezzed Vacuuming setups don’t need to be changed as the product itself is identical.