Archive for the ‘products’ Category

RLV? Yep

I just added RLV support to my straitjacket, this proved pretty much easier than i thought hehe.

This is an interesting attempt for the leather texturepack.

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More pictures as soon as i can get a few decent ones.

Finished the sculpts, time to texture

it’s a total of 18 sculpted prims, that compose my straitjacket, a grand total of… 29 prims, those primcounts you get with sculpts are so low compared to regular models….
I think that now i’m going to make more stuffs locally in my opensim installation and only upload final textures…
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News from the loonies

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Winter Ventura our most recent admission to the ward posing the latest iteration of the KDC straitjacket with a mockup texturing.

Just chillin’ in a comfy place…

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Needle ballet boots overhaul!

Following a discussion with a very nice person, i decided to update the needle ballet boots and work around their main problem, the conflict with animation overriders and dance machines.

Well it turned easier than i expected, even if at some point i thought it would never work. I aso fixed a few texture problems on the metallic details and added a light shine for good measure.

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I think it’s safe to say there are no heels as extreme as those  in SL (for now)

To mark the occasion it’s back on the first page of my vendors, get the new parcel style package, and is available on XStreetSL

GLOOM: Knees deep in the code

This update just to say i’m fine, my time is shared for now between my RL issue at hand:

  • Finding a new apartment (my roomate is moving and this place is too fucken expensive for me alone)
  • Making progress on the KDC hud.

I finally found a pretty solid and fast LSL devellopment IDE for LSL in the name of Eclipse IDE with the LSL PLUS package it’s pretty nifty so far, and it include a code simulator for all the base debugging you might want to do, plus it kind of “precompile” your code, as in strip comments and tighten the syntax so you can paste it in the SL editor and nobody will understand what the hell you wrote (i’m joking on this part).

Just did a little screen, while staying as obscure as possible 😀

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Incinerator on the way

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-_-

Some oven updates

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I’m not sure that i will stick o those textures but the sculpt doors are done, and look fairly cool in my opinion 🙂

New maid hat is out!

Sculpted prim, a bit of alpha 🙂 Low prim and pretty 🙂

This little bonnet is a minimalized version of a mob cap worn around 1850-1900, it was usually worn at the top rear of the head, sometimes as an ornament over a bun haircut. Of course, in order to make such a small hat stay in place they would be pinned in place.

Features a detailed texture with creases and shadows over a sculpted prim with two flexiprim “streamers” .

Enjoy!

Leather Peekaboo ? IT’S RELEASED!

This should be the final product name.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

August 2025
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