Archive for the ‘products’ Category
Needle ballet boots overhaul!
Following a discussion with a very nice person, i decided to update the needle ballet boots and work around their main problem, the conflict with animation overriders and dance machines.
Well it turned easier than i expected, even if at some point i thought it would never work. I aso fixed a few texture problems on the metallic details and added a light shine for good measure.
I think it’s safe to say there are no heels as extreme as those in SL (for now)
To mark the occasion it’s back on the first page of my vendors, get the new parcel style package, and is available on XStreetSL
GLOOM: Knees deep in the code
This update just to say i’m fine, my time is shared for now between my RL issue at hand:
- Finding a new apartment (my roomate is moving and this place is too fucken expensive for me alone)
- Making progress on the KDC hud.
I finally found a pretty solid and fast LSL devellopment IDE for LSL in the name of Eclipse IDE with the LSL PLUS package it’s pretty nifty so far, and it include a code simulator for all the base debugging you might want to do, plus it kind of “precompile” your code, as in strip comments and tighten the syntax so you can paste it in the SL editor and nobody will understand what the hell you wrote (i’m joking on this part).
Just did a little screen, while staying as obscure as possible 😀
New maid hat is out!
Sculpted prim, a bit of alpha 🙂 Low prim and pretty 🙂
This little bonnet is a minimalized version of a mob cap worn around 1850-1900, it was usually worn at the top rear of the head, sometimes as an ornament over a bun haircut. Of course, in order to make such a small hat stay in place they would be pinned in place.
Features a detailed texture with creases and shadows over a sculpted prim with two flexiprim “streamers” .
Enjoy!
Left 4 dead didn’t prevent me to work :)
Well even if i’ve been having a blast with the demo of left 4 dead ( http://www.l4d.com/ ) i still found time to continue on my little leather outfit, and here is the result , so far.
I DO have to give up on makin a sculpted belt to cover the textured one, it seems the sl avatar is varying too much here to allow anything decent looking, i’ve now done stitches in places i feel are realistic, added the little eyelets on the straps made the gloves and the tights. I’m pondering if it’s worth anything to make scultped straps for the legs and arms, and if yes… shall i do strap holders like on the others?
The shading is still a little off and really overkill on the arms but i won’t touch up this part much until i solve my problems with color profiles on my computer, no interest really to work the shading if imnot sure what i’m doing is accurately replicated on other people’s screen.