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Strange shibari?l

Some more updates on the animations i’m adding to the ankle cuffs, those are composite animations, aka, partial animations that run over a stand/walk.

Yep, there is a custom walk for that 😀

Some pictures of the bondage project

I’ve been talking a lot and not showing much, considering i just finished the wrist cuffs i might aswel post an update.

The cuffs aren’t exactly round like the collar, they have a sort of oval shape wich i believe fits better on the wrists. Also made the ankle ones.

Anyway there is still “some” bugs in the collar script that makes it stop responding, oddly; i need to find what’s wrong before adapting the code the the wrist cuffs.

An update on the work i’m doing.

This has been a couple of weeks of radio silence, but i hadn’t much to show really, i’m coding a new collar concept, as i said before, more in adequation with what i think restraints and bondage stuffs in SL should be.

So far i had quite positive feedback from the peoples i demonstrated it to, they liked the simplicity and the complete lack of configuration menus.

Today I’ve been working on until now on an early implementation of RLV into the collar through the use of a homemade “relay”, to keep thing simple, if you wear the relay and have an RLV client, it lock itself and enable the rlv functions of the collar (and other stuffs) , if you decide not to wear it, the RLV functions are disabled.

It has no actual look so you can really wear it anywhere you want, but i got comments that being unable tod etach the relay when having a RLV client might be a bit too much…

But i’ve no idea of an alternative that keeps it simple and doesn’t make it just a matter of removing the relay when RLV bothers you.

I also worked more on my new “lock” system, wich basically transfer the “look” of the locks you are using to the objects it lock, wich allow some extra visual customisation…. it’s always nice.

Here are a few poctures of the two locks i modeled so far, note that the rightmost one does not require a key as it is biometric , fancy way for saying it react to avatar keys 🙂

I have to say it’s quite surprising the level of code complexity involved, compared to the simplicity of the interface, Iwill probably have issues with customers that believe it is as simple under the hood as it looks on the outside.

Medium bug fix on the KDC Institutional Straitjacket

version 1.0 -> 1.1
There was a small bug with the whitelist refresh wich made it basically never refresh properly, well PM me for the update.

version 1.0 -> 1.1

There was a small bug with the whitelist refresh wich made it basically never refresh properly, well PM me for the update.

SJ Leather Texture pack released

It’s out, a nice texture pack for those that where kinda disapointed about my straitjacket and wished for a more kinky feel, now you can curl yourself in grainy, shiny leather 🙂

Enjoy 🙂

KDC Institutional SJ-LeatherPack

As usual, available from my XstreetSL.com shop, or the Dead realm shop directly in SL.

Rusty slave stuff

I have always had an interest in metal bondage stuff that looks like it’s old and used, with a little bit of “crudeness” too, a bit like slave shackles from the slavery time.

Here is a collar i made in this style, it’s kind of nice but imnot sure about it.

I would like some people’s opinion, would you like to see more stuffs like this? and if yes, what?

rustcollar

It’s out :)

KDC Institutional SJ

Also the old straitjacket goes down to 200L$ for the occasion 😀

Those damn loonies messing with me again!

Winter escaped again from her cell, fortunately i was able to giver her a shot of her meds before she made too much damages.

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RLV? Yep

I just added RLV support to my straitjacket, this proved pretty much easier than i thought hehe.

This is an interesting attempt for the leather texturepack.

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More pictures as soon as i can get a few decent ones.

Finished the sculpts, time to texture

it’s a total of 18 sculpted prims, that compose my straitjacket, a grand total of… 29 prims, those primcounts you get with sculpts are so low compared to regular models….
I think that now i’m going to make more stuffs locally in my opensim installation and only upload final textures…
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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

July 2025
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