Archive for the ‘products’ Category
Finally! 8 new products, and the TouchBound system are released!
I have been working on this project since 2, maybe 3 months i’m not entirely sure anymore, but here it is, the TouchBound system!
For now 8 products are available, and it’s pretty much the start of a new product line, now that the basecode is written i “should” be able to create compatible items with a bit less downtime inbetween.
The TouchBound system is pretty much the result of all my thinking of how “I” would really like bondage and power play in SL to be: Intuitive, uncluttered, and close to reality, because for me, the main attraction in SL’s BDSM is to be able to experience “some” part of what it is in real life.
A quick features summary:
- Self updating
- Even if  most of the main TouchBound accessories are no transfer, the new package system still allow you to buy it for a friend, it will only become no transfer if you unpack it.(Thanks a LOT  to  Timeless Prototype for the help, inspiration and all, you are my hero in the scripter world!)
- Zero configuration, no complex menus whatsoever.
- Intuitive touch based interactions.
- Low lag, only 4 tightly packed scripts, so it’s really easy on the sim you are in.
- Leashing to objects, to leash handles, to peoples, drawing chains from any objects to any other compatible object.
- 100% RLV compatible!
- Realistic locking system with padlocks and keys that can be shared with other persons.
- AO proof animation system, you can keep wearing your AO while being animated by TouchBound objects.
- Sound effects, chain clicketing, locks snapping…
But… a few pictures are worth a thousand words 🙂
Also i’m moving all the documentations for my products to
Likewise, i now have a bug repor/feature request tool located at
Some pictures of the bondage project
I’ve been talking a lot and not showing much, considering i just finished the wrist cuffs i might aswel post an update.
The cuffs aren’t exactly round like the collar, they have a sort of oval shape wich i believe fits better on the wrists. Also made the ankle ones.
Anyway there is still “some” bugs in the collar script that makes it stop responding, oddly; i need to find what’s wrong before adapting the code the the wrist cuffs.
An update on the work i’m doing.
This has been a couple of weeks of radio silence, but i hadn’t much to show really, i’m coding a new collar concept, as i said before, more in adequation with what i think restraints and bondage stuffs in SL should be.
So far i had quite positive feedback from the peoples i demonstrated it to, they liked the simplicity and the complete lack of configuration menus.
Today I’ve been working on until now on an early implementation of RLV into the collar through the use of a homemade “relay”, to keep thing simple, if you wear the relay and have an RLV client, it lock itself and enable the rlv functions of the collar (and other stuffs) , if you decide not to wear it, the RLV functions are disabled.
It has no actual look so you can really wear it anywhere you want, but i got comments that being unable tod etach the relay when having a RLV client might be a bit too much…
But i’ve no idea of an alternative that keeps it simple and doesn’t make it just a matter of removing the relay when RLV bothers you.
I also worked more on my new “lock” system, wich basically transfer the “look” of the locks you are using to the objects it lock, wich allow some extra visual customisation…. it’s always nice.
Here are a few poctures of the two locks i modeled so far, note that the rightmost one does not require a key as it is biometric , fancy way for saying it react to avatar keys 🙂
I have to say it’s quite surprising the level of code complexity involved, compared to the simplicity of the interface, Iwill probably have issues with customers that believe it is as simple under the hood as it looks on the outside.
Medium bug fix on the KDC Institutional Straitjacket
version 1.0 -> 1.1
There was a small bug with the whitelist refresh wich made it basically never refresh properly, well PM me for the update.
Rusty slave stuff
I have always had an interest in metal bondage stuff that looks like it’s old and used, with a little bit of “crudeness” too, a bit like slave shackles from the slavery time.
Here is a collar i made in this style, it’s kind of nice but imnot sure about it.
I would like some people’s opinion, would you like to see more stuffs like this? and if yes, what?