Archive for the ‘products’ Category

Another small update

Updated pictures and availability on all layers for the Delilah Corset, also now listed properly on XstreetSL, as for the base catsuit, the update is free and you jsut have to ask for it.

Small update for the basic catsuit

Okay I spent the better part of the day refreshing stuffs about the basic latex catsuit, it’s now going SL wide from:

nomod/nocopy/transfer

to

mod/copy/notransfer

There is a reason for this change, now the basic catsuit is provided with every layers included.

That’s right, gloves shirt pants undershirt underpants, etc… even the new “tatoo” layer!

It is also now on xstreet/marketplace and it includes the transparent ones which initially where only available directly at the dead realm shop.

Of course, for those who already have these catsuits you don’t HAVE to re buy them to get the new layers (you can if you want, wupport is always apreciated) simply send me back your catsuit, and write me a nice little notecard.

Or simply catch me when i’m online and i will do the exchange immediately, or well.. nearly immediately.

I also redid the arts for the vendors and XStreet , I didn’t remember that the old ones where so unappealing…

This is muuch better.

I am on the SecondLife Marketplace !

As usual, filling out those forms and stuffs is a pain in the ass, especially if you want to put proper translations for your products, I can only write properly in french and english, so i filled out German Japanese and Portuguese using google translation… So don’t blame me for the crappy translations 🙂

My opinion of the thing? I like the layout, I like the “related products” footer that’s really nice when you have objects that are part of a while serie or are compatible with eachothers, but i wish it was more convenient , like you could add objects to a “group” and all the members of this group are automatically cycled in the related products. As it stands right now you can only add 8 products (all are visible on the footer) and you have to do it for each and every products.

Right now I won’t add all my colored products because they have a “coming soon” feature that will handle multiple variations of a same item as one, and I do not want to make any extra work on this one.

I’m thinking about dropping the other marketplaces, excepted for freebies, because that’s basically the only thing i ever “Sell” on them. SOmehow peoples browse Apez.biz or Meta-life, but they never have money to spend.

On this point i guess LindenLabs kinda got what they wanted, with their ability to integrate their online shopping experience directly into SecondLife, they pretty much push any competitor out.

Linden Labs… has never anybody taught you that in an economic system, self imposed monopolies tend to be kind of BAD?

Oh well, when you are judge and party things tend to be a bit skewed in your own favor i suppose.

Work in progress, isolation noise protectors.

As part of one of my little project AND as a future, soon to be nice and handy RLV enabled item, here are a few early shots of my isolation noise protectors.

  • Worn without my RLV activator they are pretty and fashionable 😀
  • Worn with the activator on a RLV enabled client, they will block all text messages coming to you, the small button allow to toggle reception of Instant messages.
  • The large button toggle the builtin “microphone” that allow your domme, or someone else to temporarly give you back your “hearing”, I say temporarly because it will only last for so long, the little lights ticking down around the button will automatically turn off the microphone if no chat is heard for 30 seconds ( and your own doesn’t count :D)
  • Oh yeah, it’s made so you can’t manipulate it yourself 🙂

Not quite finished, but sooooon 🙂 in an isolation pod near you.

ALso, i might make a more “compact” model for those who prefere discrete earplugs.

Touchbound V3 Released

This update concern the following objects:

  • Lined chrome ankle cuffs.
  • Lined chrome wrist cuffs.
  • Lined chrome collar.

The updated items should be automatically sent the next time you attach them.

Summary of the update:

  • [Chrome ankle cuffs] fixed: Leg animations not halted when sitting.
  • [Base system] fixed: Wrong key is sent when reporting a detach
  • [Base system] updated: Implement llSetPrimitiveParamsFast.
  • [Base system] fixed: Using a key on an unlocked item return the wrong info text

As usual, please report any problems to the KDC bugtracker . And remember to have fun 🙂

Impending Touchbound update

At some point during monday i will release a patch to the touchbound system to bring everything to version 3 of the code, the upcoming changes follow:

  • Overall speed boost when doing click combos.
  • Automatic turn off on force posed animations when sitting to avoid ugly breakages (this won’t stop upperbody animations which shouldn’t cause any problems anyway)
  • Fix on the non RLV detaching prevention, now sending IM to the proper key.

Plus a little bit of ground work to prepare for adding new objets. I need to get back into it.

A little update on my new chastity belt

It’s getting closer, and it looks awesome!

As you can see it also fits nice and tight under system skirts 🙂

I only need to add a couple more details, and script it, i will release a global update to the touchbound system at the same time.

New project on it’s way!

I completely forgot to precise that the housekeeping uniform is now up for sale, well… my bad i guess…

you can find it at my inworld shop in dead realm, but also in the 4 non official web shops:

I’ve started a new project, which is to build a proper chastity belt with sculpts and — if I can manage it — in the same style I made the collar and cuffs. I’m aiming into making it ultra slim so it fits nicely under skirts 🙂

Yes, next touchbound object will be the nicest chastity belt ever made in SL, count on me 🙂

Happy valentine day! New heart shaped padlocks!

And here is a new batch of nice things for the TouchBound system 🙂 This will start some variety in the locks you can get for it, those are keyed, and the key has a cute heart on it 🙂 also available in 3 keyed alike.

Finally! 8 new products, and the TouchBound system are released!

I have been working on this project since 2, maybe 3 months i’m not entirely sure anymore, but here it is, the TouchBound system!

For now 8 products are available, and it’s pretty much the start of a new product line, now that the basecode is written i “should” be able to create compatible items with a bit less downtime inbetween.

The TouchBound system is pretty much the result of all my thinking of how “I” would really like bondage and power play in SL to be: Intuitive, uncluttered, and close to reality, because for me, the main attraction in SL’s BDSM is to be able to experience “some” part of what it is in real life.

A quick features summary:

  • Self updating
  • Even if  most of the main TouchBound accessories are no transfer, the new package system still allow you to buy it for a friend, it will only become no transfer if you unpack it.(Thanks a LOT  to  Timeless Prototype for the help, inspiration and all, you are my hero in the scripter world!)
  • Zero configuration, no complex menus whatsoever.
  • Intuitive touch based interactions.
  • Low lag, only 4 tightly packed scripts, so it’s really easy on the sim you are in.
  • Leashing to objects, to leash handles, to peoples, drawing chains from any objects to any other compatible object.
  • 100% RLV compatible!
  • Realistic locking system with padlocks and keys that can be shared with other persons.
  • AO proof animation system, you can keep wearing your AO while being animated by TouchBound objects.
  • Sound effects, chain clicketing, locks snapping…

But… a few pictures are worth a thousand words 🙂

Also i’m moving all the documentations for my products to

http://kdc.ethernia.net/docs/

Likewise, i now have a bug repor/feature request tool located at

http://kdc.ethernia.net/bugs/

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

July 2025
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