Archive for the ‘pet projects’ Category
Avatar 2.0 Catsuit in the making.
For those who lived under a rock for the past few years, Utilizator Mode makes a very nice mesh body called “Avatar 2.0”. Its proportions are loosely based on the Linden Labs avatar, but with much better joints and curves. It is also one of the better optimized mesh bodies.
I’ve started a project related to it which is a bit of old with a bit of new: A new latex catsuit.
The goal is to get a 100% material catsuit (advanced lighting only) in the 4 breast sizes offered by avatar 2.0, with full color tinting support, normal mapped details & specularity.
This week and the previous
Here is a quick little breakdown of what happened since the last release, beside some well needed rest:
- Started coding a game project on Unity3D loosely based on Space Station 13, I’m mostly writing underlying systems at the moment but if you’re interested in the code you can check it out!
- Began another joint TouchBound project with Asami from Ai, more about this later.
- Looking into producing a material enabled catsuit targeted at Avatar2.0 bodies (possibly compatible with Linden Labs avatars?).
New project on the way!
This one might not be to everyone’s taste, but I do have a (very mild) interest in the world of financial domination.
But because everything I see in SL and on the rest of the web only screams exploitation, greed and abuse, I decided to make my own little utility that can be used in this kind of play, it is very simple, extremely safe and focused solely on consensual roleplay.
And yes it’s a chest mounted card slot 😀
I was going to post a function breakdown because the script is almost finished, but I figured I would do that on release 🙂
Also… it doesn’t have a name yet, and i cannot find something that is neither nondescript, or ominous.
Back on track
Finalised the textures of the cage, this time in natural sunlight (not in those pictures tho) I also made the anchor plates and they look perfect.
So far the colors are:
- Red
- Yellow
- Blue
- Pink (it looks like a unicorn exploded inside the cage IMHO)
- Black
- Olive drab
- Aged
Please post any color suggestion you may have (with an RGB value pretty please :D)
Have you played a game lately Kyrah?
I might have played Firewatch and it MIGHT have influenced this weekend project…
So long Global Game Jam 2016
A huge thanks to everyone in my team, this was an exhausting and amazing experience!
Also thanks to everyone who attended to the event, you people are all awesome 🙂
Totem Melee Is the game we created from scratch over a 48 hours period.
It’s a 4 player team game where you try to reach 500 points before the other team does by piling totem blocks in your team’s base while preventing the other team from doing the same.
You have to be careful as the map is full of treacherous holes and narrow passages, there are also a few power ups that can be used creatively and every 30 seconds the wheel of fate will select a random events that can completely turn the match around.
Get the game here!
Get the sourcecode here!
Not a lot of time this week
I forgot to write an update! The scripts for the cage are well under way, the basic features are now functional, essentially it can be locked with TB padlocks and the door/hatch are smoothly animated. They also “shake” slightly when someone attempts to open them when locked.
No sounds for this yet.
Finally getting somewhere!
Good things happened today, I Came up with a really nice weathering of the floor plate and a pretty convincing concrete slab to support the cage, complete with corrosion stains.
It is getting VERY close to where I want it.
Interesting material results
I need to go back to actually finishing the model, there is still a few bits that aren’t ready for texturing. Here are a couple more tests that i did last night.
Dirt and grime
Piecing the normal map together took me the better part of the day because I had to restart a few times. The second and 3rd shots are with some quick material tests, not bad but we aren’t there yet.