Archive for the ‘pet projects’ Category
Folding control panel
It blooms like a spring flower! Awww 😀
Some chat restrictor thing.
Between the headaches and the depressive state I’m still trying to get out of this creative rut and the train isn’t going anywhere at the moment. I figured I would try something different.
A few months ago I was prototyping some code for a chat restriction device, but it was just that: a prototype.
This is an attempt at giving it a shape, like the ATM. It is kind of a weird “man machine” interface. It has a protective cover and some kind of internal piece that slides out.
The idea is that the controls would be on a pair of folding “petals” when the internal piece slides out.
Lets see where this leads me… I guess.
Undercarriage redux
Yesterday was good but not that good, so I worked some more on those motor thingies. I think it’s better.
Updates on the train stuff
I’ve spent a lot of time today working on the undercarriage. I’m also pushing the model to high-resolution I will rebuild a low-res over it at the end. I tried two different frame designs and the second one appears to do the trick.
One small issue: its way too wide for the ladder and brake tanks.
Complete reupload, … twice.
So now that I finally understand how exactly to use Blender’s weight copy ( took me long enough and two friends good friends! ) I Essentially re uploaded all the parts of the suit at least… 3 times? today? (I’m not counting the rest of the week ugh. And yes I DO use the beta grid, for tests but this has been the final upload several times already)
Release? Soon(tm).
Did I ever mention that I hate making HUDs?
I should have posted some updates earlier this week but didn’t think I had anything good to show.
I’ve ended up redoing the creasing of the suit at least 6 times now, but I think I’ve finally got it the way I want, now it’s fairly discrete, what you would expect from something stetchy and well fitted. The 3D models are 99% final. I did a few last-minute adjustments to the AV2.0 neck versions and made a classic avatar neck too, so I still have to splice those in.
I spent most of the day making a simple HUD to customize the main suit features.
A little project over the weekend.
I wrote this amazing trains scripts a few months ago, unfortunately, all i had for it was a model from the marketplace. It was too big and simply not practical to use.
So I started making this adorable little service locomotive. It’s just under 8 meters long (this is a prim mockup imported in blender by the way), with a small flatbed for partying transporting cargo.
Creasing
It feels like the revosuit all over again! I’ve spent the better part of the day trying to get my tablet to work on windows 10, and figuring out the paint tools in Blender.
It might take a little while to get the creasing right.
A few good pictures
I got some of the surface details down, namely the seams and battled with a couple of issues related to baking and normal orientations, great stuff.
Weight painting and chest sizes completed!
Mesh wise I think I’m going to call it done. I also figured out how to do the hideable segments on sunday (with the help of friends). So now really, it’s all about working on the textures 🙂