Archive for the ‘3D Stuffs’ Category

LPM Complete!

Well, almost, I still need to put my logo somewhere…

I did another quick attempt with this glossy “patent leather” matcap idea, it didn’t work at all, so back to the drawing board with this aspect.

Texturing nearly completed

wip16I’m getting better at this, it’s taking less and less time. However there is something new. I’m experimenting with a normal based method to make metal and other highly reflective surfaces, and so far I like what I’m seeing. The real test will begin once I bake it to a static texture, I’m curious to see what will be left of it then.

I did some preliminary tests for an eventual patent leather version, but don’t hold your breath just yet. Without a model to bake to, it is pointless to do more material testing so I’ll resume on that part once I’m done with the low polygon model.

A new pair of boots on the way!

This is another knee-high ballet boot themed one. This time with a sleek wedge design and a zip front. I wasn’t sure about getting rid of the lacing initially, but I have to admit that it’s growing on me.

A few changes and the materials are complete!

I’ve ended up instantiating the knobs and added two indicator LEDs for them. I’m still getting used to setting the shinyness amount using the alpha channel of the specularity map, so it tend to be a little hit and miss, I also added labels on all the buttons. The entire body (minus the screen letters and LEDs) is now a single material.

wip16

A relatively fast pace

And this isn’t a bad thing really, considering I will be away tomorrow and back at some point during friday.

From left to right: The high polygon model, the low polygon model (which might not be low enough) and finally, a quick attempt at some heavy weathering of the case (it might be a little too much)

I am not entirely sure of what I’d like to go for from here, it probably shouldn’t look too grungy right?

And now, something completely different.

Because I like my “small” little projects that don’t take an entire month to create. Today, I present you… this.

wip5

Finally something new to show!

-1 Without materials.
-2 With materials.
-3 to 5 with materials, final version.

That’s enough work for today, incoming headache unfortunately.

Unrelated things, and server outage.

First! There was another outage today, I was told that there was a hardware incident at the hosting facility, to anyone who experienced undelivered products, feel free to contact me.

Now for the unrelated thing…

I couldn’t resist and decided to work on my apartment project until I could place it in SL. Well I did it, also made some window mesh for it, there is still a lot to be done but at least it isn’t weighting on my mind anymore.

I will resume normal schedule as soon as possible, sorry about that.

Oh yeah, you can visit it if you want to, it is replacing once of the elevator destinations in the shop!

Ballet boot UVs, first draft

This was tonight’s work, along with some progress on my apartment/interior project. As usual, non final UVs, but most of the important things are uncluttered and cleaned. I’m thinking about reusing the lacing and hook textures from the Amelia boots, so I haven’t moved them on the texture map. I might just re render them anyway to re-pack the UVs tighter.

I did a second optimization pass on the boots and laces and got rid of a handful of hidden faces on the hooks and laces, it’s not “much” unfortunately but it’s better than nothing, the lacing still weights 2/3rd of the boots which bothers me but that’s what I get for fully modeled laces I guess.

Here is a shot of the apartment, I gotta say making UVs for buildings is far more annoying than for wearables.

wip1

 

Ballet boot LPM: Good progress.

More steady progress tonight, I restarted about 3 times on the low poly model, it’s VERY similar to the Amelia one, but I think I’m gonna try to optimize it a bit more, there are areas that bother me on it. such as the back of the foot. I meant it’s okay but it could be a bit less without losing much in term of smoothness.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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