Archive for the ‘3D Stuffs’ Category
Upper section draft
Alright, things are moving forward, I drafted the upper areas and sleeves. And this is where thing are getting a little tricky.
You can see a “funny” before/after with 2nd and 3rd, I changed the pose between the two and shaped the sleeves a bit but it still looks extremely unappealing to me…
This model “shouldn’t” be rigged, it isn’t really designed for it, but I need some kind of idea of how it will look with the arms folded.
Then we come to the 4th picture showing yet another issue: the arms and the start of the front loop don’t exactly match.
This crusade is gonna take a while…
Familiar sights
This is going to look like “déjà vu” for some people, I figured I would include a view of the subdivision cage. Since there are straps in specific places I built the straps first and now I’m basically filling the “gaps”. It’s the easy part, but I already like it, plus I can see a few places where I can easily reenforce the “fabric effects”.
For some reason it looks very leathery at the moment…
Spade crop test upload
It actually looks better than I expected, but everything using materials usually looks great at DeBasement. For some reason SL refuses to go lower than 380 triangles for the lowest LOD so I’ll have to make a custom mesh for it.
Finally: a breakthrough!
After reshaping the spade to a more pleasant profile, it took me a while to decide how I was going to make the blood effect, but I’ve come up with a really nice way to do it.
It looks even nicer with some normal mapping to give the blood a little bit of thickness.
BUT… This is too much. I mean it’s a metal riding crop, not a spear!
I think I’ll make the blood overlay a lot shorter, focus on the spade and maybe 1/3rd of the stem.
A bit more “tasteful” wouldn’t you agree?
Some crop stuff
I’m making a new crop, with a bit more bite I guess.
I won’t use that hollowed out tip tho, it looks way too much like an arrowhead in my opinion.
I’m also not sure if I should accentuate the cutting edge on that spade or leave it as it is.
Door rims
So exciting.
Undercity expansion
I’ve made available two new rooms of the undercity, they aren’t fully furnished or anything yet but I figured that they where good enough to add to the currently available sections.
20 something doodles for body writing.
I swear someone is going to accuse me of click baiting with those pictures.
I swear it’s the fault of this project and I won’t do it again once I’m done with it.
What remains on the to-do list: The Japanese writings, and I would also like at least 1 or more area specific doodle for each area.
A few more doodles and some hired help variation ideas
It turns out I still had some bugs in the body doodle code, related to page navigation, so I only had the time to add 3 or so doodles from my list (boy toy/rape me/lick me to name them). I also had to waste a bunch of time on a few Linux related problems.
Overnight I came up with those two variations for the Hired Help uniform, but I don’t really know if it is worth completing for release (who care about these really?).
Bust sizes complete!
If you’ve never worked with avatar 2.0, chest size comes in a 4 sizes solution: Flat, small, normal, large. It’s usually what stops a lot of creators from supporting this body properly, but it isn’t THAT bad really, as long as you do your work on the normal size, you don’t have too much to do in term of adjustments.
The doodles all use the same space but I’ve adjusted the UVmapping for each chest type to account for distortion.