Archive for the ‘3D Stuffs’ Category

It’s getting a little creasy in here :P

I should kill myself for such a terrible pun.

1st attempt at creasing the lower back, the right side looks better in my opinion. Front seems like it should be. It will be a little trickier to get the pulling force in the right direction around the collar.

Gee, I hope you like straps…

Because I sure feel cured from any strap making urge, at least for a little while.

Backside is best side

On straitjacket anyway, the back is usually fairly interesting detail-wise.

If I’ve done my job well, the right side is clearly going over the left side. A few wild creases appear and I kinda like how they turned out.

I’ve also pulled the back further up, it’s starting to look a bit off-balance but some generous creasing should help explaining why it is riding so high up.

I was gonna start on the buckling straps but I need to make a reference for the friction buckles first.

Straitjacket sleeves refinement

Overall, I think the sleeves look a lot less like they were made like a balloon animal (Again, ignore the really terrible skinweight, I’m only posing this model to check if anything looks out-of-place). I’m especially happy with how the ends look.

I’ve separated a bunch of things to allow me a bit more freedom with the mesh topology.

I’ve pulled the bottom strap further down in the front and a little up in the back… I think it looks good.

I did some work on that shoulder to make it less terrible.

I need to start working on the straps in the back, but I might play a little with the collar shape first before breaking symmetry.

Upper section draft

Alright, things are moving forward, I drafted the upper areas and sleeves. And this is where thing are getting a little tricky.

You can see a “funny” before/after with 2nd and 3rd, I changed the pose between the two and shaped the sleeves a bit but it still looks extremely unappealing to me…

This model “shouldn’t” be rigged, it isn’t really designed for it, but I need some kind of idea of how it will look with the arms folded.

Then we come to the 4th picture showing yet another issue: the arms and the start of the front loop don’t exactly match.

This crusade is gonna take a while…

Familiar sights

This is going to look like “déjà vu” for some people, I figured I would include a view of the subdivision cage. Since there are straps in specific places I built the straps first and now I’m basically filling the “gaps”. It’s the easy part, but I already like it, plus I can see a few places where I can easily reenforce the “fabric effects”.

For some reason it looks very leathery at the moment…

Spade crop test upload

spacewip7

It actually looks better than I expected, but everything using materials usually looks great at DeBasement. For some reason SL refuses to go lower than 380 triangles for the lowest LOD so I’ll have to make a custom mesh for it.

Finally: a breakthrough!

After reshaping the spade to a more pleasant profile, it took me a while to decide how I was going to make the blood effect, but I’ve come up with a really nice way to do it.

It looks even nicer with some normal mapping to give the blood a little bit of thickness.

wip_anim

BUT… This is too much. I mean it’s a metal riding crop, not a spear!

I think I’ll make the blood overlay a lot shorter, focus on the spade and maybe 1/3rd of the stem.

A bit more “tasteful” wouldn’t you agree?

Some crop stuff

I’m making a new crop, with a bit more bite I guess.

I won’t use that hollowed out tip tho, it looks way too much like an arrowhead in my opinion.

I’m also not sure if I should accentuate the cutting edge on that spade or leave it as it is.

Door rims

So exciting.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2025
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