Archive for the ‘3D Stuffs’ Category
Shoin uniform upper body skinned!
Or rigged, since it’s SecondLife and we have to misuse technical terms 😛
It has almost been 3 days now, I get the feeling that this could possibly be my best rigging attempt. I trashed the lower body stuff again since I’m focusing on two bones at a time. I think I’ve done a competent job at the neck and shoulders at this point. It’s not perfect yet (can it ever be?) and I can probably improve it.
I’m thinking I might tackle the skirt at this point. I will probably “hard skin” the belt because I don’t like the idea of it deforming too much.
Rig preparation and skinning
I spent a couple of days trying to cleanup the avatar 2.0 devkits into something “unified” with reasonable precision.
It’s not that I need it for this specific project but it bothered me that things might not be as accurate as they could be on the wrists.
I don’t like showing horribly broken weight paints so these pictures will do.
Short sleeve lowpoly again and textures!
I didn’t like the original short sleeves so I just remodeled them entirely, again. Much better now. I also rendered the textures for the white/summer variations.
The lighting seem a little harsh and excessive, I can fix that later.
Some short sleeve Lowpoly model… stuff.
The right side looks all right I think. The left side looks… wrong. I don’t know I think it has a polygon density issue among other things.
Welcome back old friend
Yes, I’m trying to get back to work on “this”.
Today: The summer variation with short sleeves. Looks like it might just work and won’t need a complete remodel.
Inworld test!
Looking good, I actually think it’s way overkill for what it is… Hey why am I complaining?
Low polygon thigh cuffs done!
This was done over the weekend and this monday. There was a bit too much distraction tho (motherboard replacement for instance), but the thigh cuffs are ready for texture baking 🙂
Also second and last picture are before and after normal direction editing.
HighPoly thigh cuffs done.
I replaced the small ring straps by long ones.
Muuuch better.
Everything is also stitched and textured properly.
First day on the vermilion thigh cuffs
My stomach is still upset but if I can think properly there is no reason I can’t work right?
I’m going for narrow straps, like I’ve used on the collar earlier, with an off centered locking point and “anatomic shape”.
It is based on the SL classic avatar but I’ve done a few upload tests and rounded off a few areas to make it more generic and suitable for other bodies.
I’m holding off doing the stitching proper because i don’t really like how “weak” the d-ring support is.
I want to try to do something different there before I commit to this.
Inworld test!
I’ve worked overnight, got all the textures done (twice and fixed the issues the first batch had) and uploaded a test model.
I’ve done some preliminary scripting… debating whether the side rings should be functional or cosmetic… I kinda like them for decoration really.