Archive for the ‘3D Stuffs’ Category

Grr lighting problems!

I’ve been banging my head for several days now on a problem that became visible once I tested the ridged legs for the new catsuit skin in-world.

(Lighting greatly exaggerated for emphasis) It’s not the texture itself, it’s either something with the mesh, or something with SL.

The “right” version seem to mitigate the issue, but I still get very visible seams where the model ‘slices’ are.

I just can’t figure out what it is and nobody I know has a clue on what is going on. Worst case scenario: I’ll just go without ridges on the legs… or no ridges at all, but that would be such a waste. Alternatively I could “try” to hide those seams by adding some kind of accent on top of them I suppose…

But it’s going to eat me from the inside if I do that…

Ridges completed and Blender 2.80

I have to give the Blender developers a thumb up, the new realtime rendering modes look ridiculously good.

While I was banging my head on porting my materials from Blender Render to Cycles/Eevee, I came up with a really nice solution to combine tangent normal maps.

Some sort of… arm ridges?

I’m not sure about this, maybe as an “option”? I was also gonna try this look on the legs too, but I haven’t done it yet.

Slow progress on the suit.

So far so good… But it still feels like there is simply not enough going on in there 🙁

At least it looks allright…

Something new on the way.

I started working on a new cat-suit upon request of a certain… cat-person 🙂

Malefica hood, more variations.

Sorry for being silent, but this took longer than planned, due to repeated mistakes.

  • Original: the main design, with lip cleft & forehead notch.
  • Triangle: adds a triangular detail on the forehead notch.
  • Plain: No “face” contour, no lip cleft and forehead accent.
  • Pierrot: no lip cleft, permanently blind, with an optional mouth hole.

There are some more “minor” options, such as inverted colors and blinding eyepieces, for a total of 16 possibilities…

Good hood progress!

I managed to get things to a place I quite like now… I just happened to have forgotten the nose holes.

New project & Blindfold update

This week I started working on a new set of faceplates for the Avara hood, it’s not really there yet, but here is a little sneak peek.

In addition, the classic leather blindfold had a bug with the screen pixelation option, so I just released an update for it.

Recipe manual, and more code.

I quickly modeled a little “menu card” to serve as a holder/giver for the notecard that contains all the drinks you can make.

I’ve also:

  • Fixed a bunch of bugs.
  • Added some missing drinks (Engine degreaser, Sunshine Cloud).
  • Added proximity checking.
  • Updated all the drinks.
  • Added machine config options for the owner to restrict users, disallow drink dropping, and whether they want to use temp-on-rez or not.
  • Updated the taste for all the fixed recipes.
  • Custom drinks now have taste for ice & aging.
  • Successful drinks are timed (just as a personal challenge).
  • The machine doesn’t produce anything when the mixing handle isn’t held for the minimum time.

There is only a couple of things I still have to do (specular map for the machine, wiki, product pics…)

Otherwise It’s pretty much ready!

A very secret drink

But don’t tell anyone, it’s a secret. :3

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2025
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