First stun prod PBR attempt!
Finally, PBR rendering for my stun prod! Getting my hands dirty with the new ORM texture maps. I had to do a lot of messing around in Blender to get metallic and albedo maps baked (nothing I couldn’t handle).
The texture bake is really quick and dirty, and I’ll separate a few parts to get a cleaner set of textures.
I probably should add some discrete wear here and there, and maybe some slightly uneven shine on the black plastic?
Auto exposure makes it a little hard to take “bright” screenshots, but I’ll figure it out eventually.