Archive for September 16th, 2025
Skinsuit UV wrangling
I had some rest on Monday due to a minor eye-related injury I had to get treated. I was going to take another day, but I was getting bored. So I decided to work on the skinsuit textures & UVs, I’ve redone this nearly 3 times now, each time adjusting the texture width/height to try to get everything in at a reasonable resolution. That’s a lot of UV wrangling right there…
Hopefully the current size (512 x 2048) was a good estimate.
I ended up with a really simplified texture sheet that serves all the leather straps, something I’ve only really done on the Micro Bikini and a few other things (like boot laces) before. In essence there are 3 sections to it: Two end pieces and a seamless, repeating center part. Some of the connections that couldn’t be made seamless are hidden behind the retainer loops.
Eyelets will be done the same way I’ve done the back of rivet lately: A little piece of floating geometry and some alpha masking.
This is a lot of work, but it uses a ton less texture space, it will also be independently tint-able.
Oh yeah, and the VRChat handcuffs now blind their victim if they don’t comply with the required wrist position.