Vergilius wrist cuffs, low poly and other things

Quick update on the Vergilius wrist cuffs, I’ve almost completed the main low-polygon model (highest LOD). I don’t think this will require a normal map (just like with the collar) But I spent more time to get the surface as smooth as possible, polygon-wise yet not completely flat (the rubber presses down flat around the grommets rather than being perfectly cylindrical). It should catch a bit more light that way

I swear I’m not trying to double/triple stack my projects on the purpose, but as you can see, I’ve started working on a piece of furniture. I’m thinking about making a small “kit” to provide some variation on the current cell furnitures. This looks more suitable for a dorm I suppose.

The measurements are a little off but I wanted to bang out a first draft as quickly as possible, I’ll do some more research and adjust the proportions of everything accordingly.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

August 2024
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