Archive for May, 2024

Today’s update

The latex maid corset body is complete, I ended up redoing most of it to simplify the geometry (same amount of steps all around it) and anchor it better to the torso and skirt. I filled in the gap in the front of the body, it is a bit… weird? But, works for me.

The back I still open, I’m having trouble thinking up a good edge flow here to connect everything together.

Lots of health related appointments this week and a bad sleep schedule, (oh, and even hail!) that’s my excuse this time, other than… the WRITING(?!)…

I spent… apparently 14 hours over the last 3 days trying to put down ideas and assemble them into some kind of coherent story. I’m not a writer, so of course it is god awful and a waste of time.

(Still more efficient than trying to turn it into a video game…)

I don’t know what to do about it, it’s so far outside my skill set to build a compelling story, other than the torture porn scenes… I guess. Maybe I’ll put the introduction on Patreon, or something.

Skirt pleats more or less done.

I was a bit sick again, but I worked on the skirt pleats on and off through the rest of the week, and during the weekend. The junction between the skirt and the trim is about as “clean” as I can make it, they don’t have the same number of edges, and I do not want to overdo it. Unless I really need to increase the density on the skirt… it will do.

It brings me to another little thing: With PBR we now have the ability to decide whether polygons should be rendered single-sided or double-sided, this means that I might be able to get away with not explicitly modeling the underside of the skirt, and just using a double-sided material for that part. Double-sided materials do take a little longer to render, but they are still faster than an actual underside geometry.

The last picture illustrates what I could potentially do: Model only the underside of the trim and join with the (now visible) backside of the skirt.

There is still a lot left to do, I’ll get back to the corset and finish topside tomorrow.

Late night update, internet issues

My internet connection decided to die for most of the evening and until now. I got some decent progress done over the past two days, but I have to say that all those pleats are making me lose my mind little by little.

I’ll definitely think again before I do something like this in the future.

It is, somewhat clean, I’m not sure how I’m going to fuse some of those sections together, but I’m sure that I’ll figure it out.

Detailing complete, low-poly started

I think this is a good point to wrap up the detailing of the model. I added some discrete creases on the chest and neck, fixed up the dress & corset meeting point at the front busk, tweaked the apron bib here and there. I could spend a hundred more hours on this, but, at least for now, this looks good to me.

I started the low-poly, but there is not much to write home about, next update I’ll have more.

Strap cross over and buckling.

Not much to say today, not a lot done, but I DID manage to fix the symmetry on the bib so that the straps cross over each-others, and also came up with a somewhat decent connection to the apron belt.

It feels a bit… heavy?

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2024