Stunprod project unwrapping
I have done the bulk of the unwrapping on the stunprod today as well as some face normal cleanup (I just cannot get over how good models tend to look after I’ve done this) especially around those 45° bevels I have everywhere.
A lot of parts are going to share textures, and I’ve purposely gone for a relatively “flat” kind of unwrap to ensure that I can keep texture distortion around labels minimal.
One of the “doors” on the front I cannot mirror or even reuse because of where I’ve placed the little round LED, so I’m wondering if I should add some unique markings on those for the front and the back side of the stun prod, or if I should tweak the model to make it share texture too.
Yesterday I had some trouble putting my head into “work” mode, so here is some cool sci-fi door for the prison “map” project instead.