Archive for January 6th, 2023

Jacket and pants stitching complete.

The jacket and pants stitching phase went quickly, I did some cleanup on the panels, but it doesn’t appear to matter in the final renders.

I haven’t worked a lot over the Christmas/New year period.

I’m still trying to make the baking process simpler than my usual approach: Cut the model into separate baking scenes to go around the usual overlapping issues. The alternative seem to be the baking cage route. I found an interesting approach for tweaking the bake cage using a vertex group and a displacement modifier, and effectively “painting” the cage rather than manually shuffling the vertices directly, but it might not be enough for tight spots.

I’m going to try a few other approaches in the coming days. If all fail, splitting the bake is always possible.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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