Another update, right before x-mas
I’ve achieved very little in the past few days, but I’ve updated my stitching workflow to a method that doesn’t involve making really large bump map textures and is relatively quick & fun to use. I’ve also been cleaning up the high polygon model a little so it works a bit better when subdivided (normal map baking process).
I’m leaving tomorrow to spend a few days with my family, wish me luck 😅.
Happy holidays!