Another update, right before x-mas

I’ve achieved very little in the past few days, but I’ve updated my stitching workflow to a method that doesn’t involve making really large bump map textures and is relatively quick & fun to use. I’ve also been cleaning up the high polygon model a little so it works a bit better when subdivided (normal map baking process).

I’m leaving tomorrow to spend a few days with my family, wish me luck 😅.

Happy holidays!

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2022
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