Archive for June 30th, 2022
Shackle set progress
I was sick on Tuesday, so I pushed the shackle set progress update to today.
I’ve gotten in a place I kind of like when it comes to the texture, it definitely looks very nice in blender, but might need to be a little coarser to do the trick. Furthermore, I ended up reusing one of my “scratched” node group, I don’t even remember how I made it, but it does “things that I like”.
I forgot to unwrap the ring, granted I could just use a prim for this, but I need a click surface to cover the hole, and so I might as well make it a mesh too.