A “not entirely finished” texture tests
Good thing I do those texture tests since I “once again” forgot to triangulate my bake targets and to copy the normals from the original model.
I haven’t test-baked the lining yet, I’m just hoping it will look okay at half-resolution. I think I’m gonna make the texture tint-friendly rather than using a dozen versions.
Come to think of it… the wire muzzle used a little alpha masking trick for the rivet backs… maybe I should use it again, so I don’t have to worry about those getting tinted at all?.