Cell door final textures: return of the KDC text engine.
And another part of the cell project is complete. I’ve just finished re-rendering the cell door textures and am considering them to be final at this point.
All the models are final too, with proper LOD versions and colliders (I finally figured how to make offset colliders). I also decided to use the spare “face” of the door to put a configurable text engine on it, because why not?
It uses the simplified alphabet that my nameplate system uses, and so you won’t get fancy symbols. It should be good enough to put cell numbers, block denominations, things of that order.
13 different parts and 7 Land impact so far, including the required lock proxies, there is only a few more things that I need to finish before I can move on to the furnitures.