Collar material work underway

This will officially be the second “transition” with my 3D leather work, the first one was when I migrated from 3D studio Max to Blender, with blender 2.8x officially removing what used to be my rendering engine of choice (Blender:Render), it is way overdue for me to move my leatherwork to Blender:Cycles.

I’ve been using it a lot already with all the recent “metallic” products, but the big challenge is getting everything to look close enough to allow this collar to be used seamlessly with previous leather products. This is all preliminary obviously, as the actual texture rendering will more than likely look different from those pictures.

I included a few version, but the differences between each might not be entirely obvious (unless you look really hard?)

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Kyrah Abattoir
Creating BDSM/Fetish content for Second Life since 2004.

Seasoned 3D artist and programmer, thinks she can even make video games.
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