Sculpted prim-tag

I was really worried about how feasible this tag would be as a single sculpted prim (which is, unfortunately, still the current restriction of my lock system).

Main issues I had to deal with:

  1. This is essentially 3 (well 4)  separate parts that have to all be on the same sculpted prim.
  2. They include loops and curves (which eat a lot of vertices).
  3. I had to reserve as much of the sculpt-map as possible for the tag itself.

I’m really happy with the results: It does need a little touching-up here and there, but it degrades very well lod-wise.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.
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