Sculpted prim-tag
I was really worried about how feasible this tag would be as a single sculpted prim (which is, unfortunately, still the current restriction of my lock system).
Main issues I had to deal with:
- This is essentially 3 (well 4) separate parts that have to all be on the same sculpted prim.
- They include loops and curves (which eat a lot of vertices).
- I had to reserve as much of the sculpt-map as possible for the tag itself.
I’m really happy with the results: It does need a little touching-up here and there, but it degrades very well lod-wise.