For those who do not know, bake-on-mesh is a hybrid solution to improve the flexibility of mesh bodies & garments through the original “system clothes” baking system.
It has some great potential for making mesh bodies much easier on the viewer by making “alpha cuts” and “clothing layers” obsolete.
This is a quick little video of little ol’ me experimenting with a composite skin on my M4 Venus head:
- Base skin.
- Lipstick (which can be tinted any color of the rainbow)
- Facial scar.
All being separate layers that get composed as a single unique texture before being applied to my mesh head.
Linden Lab has finally released this feature officially in their viewer, alternatively, several third-party viewers already have it in their source tree if you can compile the code yourself (this is not a simple task!).
Otherwise, just sit tight! It shouldn’t take too long before it becomes available for your favourite viewer!