Archive for January 11th, 2017
Deform bones and posing
As I mentioned before (probably) my plan is to use two distinct models for the tied/untied version, the tied version having its arms stuck in place and not rigged to the torso instead, to ensure that it all looks as good as possible with different avatars.
I’ve fixed some UV errors I had appear between the bake version and this one, not entirely sure how they came to be, but to be sure I pinned all my UVs this tile.
I’ve also got some good fitmesh deformations on the chest, And I hope it’s good enough for femboys at the very least. I’ve purposely limited the breast size you can achieve through the sliders.