Archive for October 11th, 2011

Status update on the beta grid

I thought I would post a picture to show a bit where  I’m at with the mesh paws.

  • The texture look a little blurry… maybe i will bump it up a little, but i haven’t added the shadowing yet.
  • I think I’m going to use plain prims for riveting otherwise it’s just using too many polygons on the mesh bits.
  • SL Beta says this is 33 prims.
  • I might end up using sculpts for the rings, if yes… that will make one really hybrid item, half mesh, half sculpt and half prim.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

October 2011
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